The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. (February 2019)
- Record Type:
- Journal Article
- Title:
- The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. (February 2019)
- Main Title:
- The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games
- Authors:
- Marder, Ben
Gattig, David
Collins, Emily
Pitt, Leyland
Kietzmann, Jan
Erz, Antonia - Abstract:
- Abstract: Free-to-play online games create significant revenues through sales of virtual items. The argument that the sale of items that provide a competitive advantage (functional items) fuels a pay-to-win culture has attracted developers to business models that are solely based on the sale of non-functional items (items that provide no objective competitive advantage). However, the motivations for purchasing non-functional items remain under-examined. The present study therefore provides an exploration of hedonic, social, and utilitarian motivations underpinning purchase of virtual items within the top-grossing free-to-play game League of Legends. From interviews with 32 players, a number of motivations are identified and presented. In addition, a novel finding is that motivation for purchase may not stem from the value in the item but lie in the act of purchasing itself as a means of transferring money to the developer. Highlights: Significant revenues in free-to-play online games through sales of virtual items. Purists detest "win-at-all-costs" mentality where real-world wealthy players enjoy advantage. Many games now give free "essential items", and so fund by selling non-functional items. However, the motivations for purchasing non-functional items remain under-examined. Novel finding: purchase motivation is simply to transfer money to the developer, to keep playing.
- Is Part Of:
- Computers in human behavior. Volume 91(2019)
- Journal:
- Computers in human behavior
- Issue:
- Volume 91(2019)
- Issue Display:
- Volume 91, Issue 2019 (2019)
- Year:
- 2019
- Volume:
- 91
- Issue:
- 2019
- Issue Sort Value:
- 2019-0091-2019-0000
- Page Start:
- 72
- Page End:
- 83
- Publication Date:
- 2019-02
- Subjects:
- Virtual-items -- Motivation -- Free-to-play -- Online games -- Purchase
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2018.09.006 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8473.xml