Gamification as a tool for increasing the depth of student understanding using a collaborative e-learning environment. (1st January 2013)
- Record Type:
- Journal Article
- Title:
- Gamification as a tool for increasing the depth of student understanding using a collaborative e-learning environment. (1st January 2013)
- Main Title:
- Gamification as a tool for increasing the depth of student understanding using a collaborative e-learning environment
- Authors:
- Betts, Ben W.
Bal, Jay
Betts, Alan W. - Abstract:
- This paper briefly describes a collaborative learning environment created to improve participation in online learning. The environment, called Curatr, utilised the notion of game-like behaviours, colloquially known as 'gamification', to shape learners behaviour towards participating in social and collaborative learning activities, such as commenting, sharing and peer-marking. In the case study described, 33 students made 6, 152 contributions during a six-month part-time online continuing education course. Findings suggest that the number of 'experience points' a student earns on the platform is highly correlated with the average assignment mark they achieve (r = 0.499 n = 33). The results suggest that gamification can help improve the learning experience and the resulting performance for groups of students. There are limitations to this finding. Within the group there are cases where contribution and resulting performance do not correlate. Further work assessing the quality of contributions is suggested to understand this effect better.
- Is Part Of:
- International journal of continuing engineering education and lifelong learning. Volume 23:Number 3/4(2013)
- Journal:
- International journal of continuing engineering education and lifelong learning
- Issue:
- Volume 23:Number 3/4(2013)
- Issue Display:
- Volume 23, Issue 3/4 (2013)
- Year:
- 2013
- Volume:
- 23
- Issue:
- 3/4
- Issue Sort Value:
- 2013-0023-NaN-0000
- Page Start:
- 213
- Page End:
- 228
- Publication Date:
- 2013-01-01
- Subjects:
- computer-supported collaborative learning -- web-based learning -- gamification -- e-learning -- cognitive presence
Engineering -- Study and teaching -- Periodicals
620.00715 - Journal URLs:
- http://www.inderscience.com/jhome.php?jcode=ijceell ↗
http://www.inderscience.com/ ↗ - Languages:
- English
- ISSNs:
- 1560-4624
- Deposit Type:
- Legaldeposit
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8396.xml