Playing with science: Exploring how game activity motivates users participation on an online citizen science platform. Issue 3 (16th May 2016)
- Record Type:
- Journal Article
- Title:
- Playing with science: Exploring how game activity motivates users participation on an online citizen science platform. Issue 3 (16th May 2016)
- Main Title:
- Playing with science
- Authors:
- Greenhill, Anita
Holmes, Kate
Woodcock, Jamie
Lintott, Chris
Simmons, Brooke D
Graham, Gary
Cox, Joe
Oh, Eun Young
Masters, Karen - Abstract:
- Abstract : Purpose: – The purpose of this paper is to examine intrinsic forms of motivation and particular incidents of play, socialisation, fun and amusement on an online crowdsourced citizen science platform. The paper also investigates gamised activity (Greenhill et al., 2014) as a form of intrinsic motivation adding a sense of play to work and tasks (Xu et al., 2012). These concepts are explored through close scrutiny of the online citizen science platform Zooniverse.org. Design/methodology/approach: – Qualitative techniques with an interpretivist approach are used to analyse online content found within citizen science platforms, related forums and social media by examining incidents of play, socialisation, fun and amusement to investigate how these aspects are applied as a form of user motivation. Findings: – The authors find that when users classify crowdsourced tasks voluntarily it does not matter how users are classifying as long as it is accurately. However, what does matter is why they are doing it particularly because of the complex processes that builds relationships between users and the platform. The authors present a conceptual model to enable deeper understandings of how forms of social interaction and play are motivating users contributing to citizen science project to participate in the online processes. Practical implications: – The findings of this paper provide practical implications for how citizen science, and also other crowdsourcing platforms, canAbstract : Purpose: – The purpose of this paper is to examine intrinsic forms of motivation and particular incidents of play, socialisation, fun and amusement on an online crowdsourced citizen science platform. The paper also investigates gamised activity (Greenhill et al., 2014) as a form of intrinsic motivation adding a sense of play to work and tasks (Xu et al., 2012). These concepts are explored through close scrutiny of the online citizen science platform Zooniverse.org. Design/methodology/approach: – Qualitative techniques with an interpretivist approach are used to analyse online content found within citizen science platforms, related forums and social media by examining incidents of play, socialisation, fun and amusement to investigate how these aspects are applied as a form of user motivation. Findings: – The authors find that when users classify crowdsourced tasks voluntarily it does not matter how users are classifying as long as it is accurately. However, what does matter is why they are doing it particularly because of the complex processes that builds relationships between users and the platform. The authors present a conceptual model to enable deeper understandings of how forms of social interaction and play are motivating users contributing to citizen science project to participate in the online processes. Practical implications: – The findings of this paper provide practical implications for how citizen science, and also other crowdsourcing platforms, can engage with notions of play and gamification to motivate participation. Originality/value: – Using detailed examples of online content, the authors reveal how participants of the Zooniverse.org demonstrate aspects of "gamised" behaviour. The authors argue that the exploration of gaming as well as play provides evidence that contributing to citizen science projects can be both utilitarian and hedonic. … (more)
- Is Part Of:
- Aslib journal of information management. Volume 68:Issue 3(2016:Jun.)
- Journal:
- Aslib journal of information management
- Issue:
- Volume 68:Issue 3(2016:Jun.)
- Issue Display:
- Volume 68, Issue 3 (2016)
- Year:
- 2016
- Volume:
- 68
- Issue:
- 3
- Issue Sort Value:
- 2016-0068-0003-0000
- Page Start:
- 306
- Page End:
- 325
- Publication Date:
- 2016-05-16
- Subjects:
- Volunteering -- Crowdsourcing -- Play -- Gaming -- Intrinsic motivation -- Citizen science
Information science -- Periodicals
Library science -- Periodicals
020.5 - Journal URLs:
- http://www.emeraldinsight.com/journals.htm?issn=2050-3806 ↗
http://www.emeraldinsight.com/ ↗ - DOI:
- 10.1108/AJIM-11-2015-0182 ↗
- Languages:
- English
- ISSNs:
- 2050-3806
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8341.xml