A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists: Intervention de groupe à l'aide de jeux vidéo : Expériences et perceptions d'adultes en phase chronique d'un accident vasculaire cérébral et de leurs ergothérapeutes. (April 2018)
- Record Type:
- Journal Article
- Title:
- A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists: Intervention de groupe à l'aide de jeux vidéo : Expériences et perceptions d'adultes en phase chronique d'un accident vasculaire cérébral et de leurs ergothérapeutes. (April 2018)
- Main Title:
- A video-game group intervention: Experiences and perceptions of adults with chronic stroke and their therapists
- Authors:
- Rand, Debbie
Givon, Noa
Avrech Bar, Michal - Abstract:
- Background: Ongoing physical activity is important for maintaining the functional level of individuals with chronic stroke. Video games in a group setting might be a cost-effective way for providing mobility and preventing physical inactivity. Purpose: This study explores the experiences and perceptions of individuals with chronic stroke who participated in a novel community-based video-game group intervention and their therapists. Method: A qualitative study, nested in a randomized controlled trial, was conducted using semistructured interviews with eight individuals with chronic stroke (four men and four women) ages 29 to 69 and a focus group of their three occupational therapists, following a video-game intervention. Data were analyzed using content analysis. Findings: Three main categories were identified by the study participants: (a) using video games, (b) the group/team experience, and (c) intervention outcomes/evolving understandings following the intervention. Implications: Playing video games was perceived not as treatment but as a motivating tool to facilitate whole-body movement. Therefore, this intervention might be suitable to be used in the community for ongoing intervention.
- Is Part Of:
- Canadian journal of occupational therapy. Volume 85:Number 2(2018)
- Journal:
- Canadian journal of occupational therapy
- Issue:
- Volume 85:Number 2(2018)
- Issue Display:
- Volume 85, Issue 2 (2018)
- Year:
- 2018
- Volume:
- 85
- Issue:
- 2
- Issue Sort Value:
- 2018-0085-0002-0000
- Page Start:
- 158
- Page End:
- 168
- Publication Date:
- 2018-04
- Subjects:
- Neurology -- Occupational therapy -- Qualitative research -- Rehabilitation -- Video games
Ergothérapie -- Jeux vidéo -- Neurologie -- Réadaptation -- Recherche qualitative
Occupational therapy -- Canada -- Periodicals
Physical therapy -- Canada -- Periodicals
Therapeutics, Physiological -- Canada -- Periodicals
615.8515 - Journal URLs:
- http://cjo.sagepub.com/ ↗
http://www.sagepublications.com/ ↗ - DOI:
- 10.1177/0008417417733274 ↗
- Languages:
- English
- ISSNs:
- 0008-4174
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8216.xml