What do students do on-line? Modeling students' interactions to improve their learning experience. (November 2016)
- Record Type:
- Journal Article
- Title:
- What do students do on-line? Modeling students' interactions to improve their learning experience. (November 2016)
- Main Title:
- What do students do on-line? Modeling students' interactions to improve their learning experience
- Authors:
- Paiva, Ranilson
Bittencourt, Ig Ibert
Tenório, Thyago
Jaques, Patricia
Isotani, Seiji - Abstract:
- Abstract: In this work, we present an approach to model and analyze students interactions, within a gamified on-line learning environment, in order to assist teachers and tutors (education professionals) decision-making, regarding their students learning experience. We noticed that asking students this information might not bring precise and dynamic results for all students. This way, we characterize the educational resources available in the studied environment, and collected data from students interactions with these resources. Our objective was to generate the students' interactional profile (a model of their interactions). The information, then, is presented to teachers and tutors, who should use it to guide their pedagogical decision-making process. In this study, the types of interactions were used to personalize gamification elements named missions. We experimented the approach with two groups of users from the studied environment (MeuTutor). The data analysis showed differences in the way these groups were performing, where group B was considerably above group A. We sent the personalized missions (following our approach) to every student from group A, and waited some time for them to interact with it. In the end we checked the effect of this treatment, which, according to the results, promoted relevant improvement in group A interactions. Highlights: Model students' interactions with the educational resources. Use data produced by the learning environments to createAbstract: In this work, we present an approach to model and analyze students interactions, within a gamified on-line learning environment, in order to assist teachers and tutors (education professionals) decision-making, regarding their students learning experience. We noticed that asking students this information might not bring precise and dynamic results for all students. This way, we characterize the educational resources available in the studied environment, and collected data from students interactions with these resources. Our objective was to generate the students' interactional profile (a model of their interactions). The information, then, is presented to teachers and tutors, who should use it to guide their pedagogical decision-making process. In this study, the types of interactions were used to personalize gamification elements named missions. We experimented the approach with two groups of users from the studied environment (MeuTutor). The data analysis showed differences in the way these groups were performing, where group B was considerably above group A. We sent the personalized missions (following our approach) to every student from group A, and waited some time for them to interact with it. In the end we checked the effect of this treatment, which, according to the results, promoted relevant improvement in group A interactions. Highlights: Model students' interactions with the educational resources. Use data produced by the learning environments to create these models. Use data to visualize students' interactions to assist pedagogical decisionmaking. Turn pedagogical decision-making into personalized recommendations. Monitor and evaluate the efficacy of the recommendations. … (more)
- Is Part Of:
- Computers in human behavior. Volume 64(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 64(2016)
- Issue Display:
- Volume 64, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 64
- Issue:
- 2016
- Issue Sort Value:
- 2016-0064-2016-0000
- Page Start:
- 769
- Page End:
- 781
- Publication Date:
- 2016-11
- Subjects:
- User modeling -- Gamified learning environments -- Interactional characteristics -- Pedagogical decision-making -- Data-informed decision-making
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2016.07.048 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 8037.xml