Mitigating bias blind spot via a serious video game. (September 2016)
- Record Type:
- Journal Article
- Title:
- Mitigating bias blind spot via a serious video game. (September 2016)
- Main Title:
- Mitigating bias blind spot via a serious video game
- Authors:
- Bessarabova, Elena
Piercy, Cameron W.
King, Shawn
Vincent, Cindy
Dunbar, Norah E.
Burgoon, Judee K.
Miller, Claude H.
Jensen, Matthew
Elkins, Aaron
Wilson, David W.
Wilson, Scott N.
Lee, Yu-Hao - Abstract:
- Abstract: We employed a serious video game to train participants on bias blind spot (BBS), capturing training effects on BBS mitigation and knowledge at three points in time. Experiment 1 (N = 703) compared the effects of hybrid training (a combination of implicit and explicit training) to implicit training; Experiment 2 (N = 620) tested the effects of just-in-time versus delayed feedback; and Experiment 3 (N = 626) examined the effects of singleplayer versus multiplayer learning environments. We also tested differences in game duration (30 vs. 60 min play) and repetition (single vs. repeated play). Overall, the video game decreased BBS linearly over time and increased BBS knowledge at posttest, but knowledge decayed at 8-week posttest. These and other results are discussed, along with the implications, limitations, and future research directions. Highlights: We developed a serious videogame to train participants on bias blind spot (BBS). In three experiments, playing the game decreased BBS linearly over time. The game also consistently increased BBS knowledge at the first posttest. However, the effects on knowledge decayed at the 8-week posttest. We also found that repeated exposure to the game increased BBS knowledge.
- Is Part Of:
- Computers in human behavior. Volume 62(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 62(2016)
- Issue Display:
- Volume 62, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 62
- Issue:
- 2016
- Issue Sort Value:
- 2016-0062-2016-0000
- Page Start:
- 452
- Page End:
- 466
- Publication Date:
- 2016-09
- Subjects:
- Bias blind spot -- Mitigation -- Serious video games -- Dynamics -- Time
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2016.03.089 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7903.xml