Optimal configuration of active and backup servers for augmented reality cooperative games. (24th March 2018)
- Record Type:
- Journal Article
- Title:
- Optimal configuration of active and backup servers for augmented reality cooperative games. (24th March 2018)
- Main Title:
- Optimal configuration of active and backup servers for augmented reality cooperative games
- Authors:
- Bujari, Armir
De Giovanni, Luigi
Palazzi, Claudio E. - Other Names:
- Ricci Laura guestEditor.
Iosup Alexandru guestEditor.
Prodan Radu guestEditor.
Dong Fang guestEditor.
Shen Jun guestEditor.
He Qiang guestEditor. - Abstract:
- Summary: Interactive applications as online games and mobile devices have grown in popularity. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors, connected as wireless nodes in an ad‐hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad‐hoc mode instead of the traditional client‐server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of network disconnection, ie, due to low energy level of the currently active server. This allows to have a longer gaming session before a disconnection occurs due to energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have analyzed this issue through a Mixed Integer Linear Programming (MILP) model considering static network topologies and both numerical and simulation‐based analysis shows that the backup servers solution fulfills its design objective. Contemplating for mobility, we present a simulation study employing actual packet routing protocols and discuss the tradeoffs that emerge.
- Is Part Of:
- Concurrency and computation. Volume 30:Number 20(2018)
- Journal:
- Concurrency and computation
- Issue:
- Volume 30:Number 20(2018)
- Issue Display:
- Volume 30, Issue 20 (2018)
- Year:
- 2018
- Volume:
- 30
- Issue:
- 20
- Issue Sort Value:
- 2018-0030-0020-0000
- Page Start:
- n/a
- Page End:
- n/a
- Publication Date:
- 2018-03-24
- Subjects:
- backup server -- MANET -- mixed integer linear programming -- online game
Parallel processing (Electronic computers) -- Periodicals
Parallel computers -- Periodicals
004.35 - Journal URLs:
- http://onlinelibrary.wiley.com/ ↗
- DOI:
- 10.1002/cpe.4454 ↗
- Languages:
- English
- ISSNs:
- 1532-0626
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3405.622000
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 7739.xml