A dichoptic custom-made action video game as a treatment for adult amblyopia. (September 2015)
- Record Type:
- Journal Article
- Title:
- A dichoptic custom-made action video game as a treatment for adult amblyopia. (September 2015)
- Main Title:
- A dichoptic custom-made action video game as a treatment for adult amblyopia
- Authors:
- Vedamurthy, Indu
Nahum, Mor
Huang, Samuel J.
Zheng, Frank
Bayliss, Jessica
Bavelier, Daphne
Levi, Dennis M. - Abstract:
- Highlights: Dichoptic video game play improved acuity and stereopsis in amblyopic adults. A control "supervised patching" group showed no improvement. Contrast sensitivity and reading speed also improved for the game group. This approach may have promise for the treatment of adult amblyopia. Abstract: Previous studies have employed different experimental approaches to enhance visual function in adults with amblyopia including perceptual learning, videogame play, and dichoptic training. Here, we evaluated the efficacy of a novel dichoptic action videogame combining all three approaches. This experimental intervention was compared to a conventional, yet unstudied method of supervised occlusion while watching movies. Adults with unilateral amblyopia were assigned to either play the dichoptic action game ( n = 23; 'game' group), or to watch movies monocularly while the fellow eye was patched ( n = 15; 'movies' group) for a total of 40 hours. Following training, visual acuity (VA) improved on average by ≈0.14 logMAR (≈28%) in the game group, with improvements noted in both anisometropic and strabismic patients. This improvement is similar to that obtained following perceptual learning, video game play or dichoptic training. Surprisingly, patients with anisometropic amblyopia in the movies group showed similar improvement, revealing a greater impact of supervised occlusion in adults than typically thought. Stereoacuity, reading speed, and contrast sensitivity improved more forHighlights: Dichoptic video game play improved acuity and stereopsis in amblyopic adults. A control "supervised patching" group showed no improvement. Contrast sensitivity and reading speed also improved for the game group. This approach may have promise for the treatment of adult amblyopia. Abstract: Previous studies have employed different experimental approaches to enhance visual function in adults with amblyopia including perceptual learning, videogame play, and dichoptic training. Here, we evaluated the efficacy of a novel dichoptic action videogame combining all three approaches. This experimental intervention was compared to a conventional, yet unstudied method of supervised occlusion while watching movies. Adults with unilateral amblyopia were assigned to either play the dichoptic action game ( n = 23; 'game' group), or to watch movies monocularly while the fellow eye was patched ( n = 15; 'movies' group) for a total of 40 hours. Following training, visual acuity (VA) improved on average by ≈0.14 logMAR (≈28%) in the game group, with improvements noted in both anisometropic and strabismic patients. This improvement is similar to that obtained following perceptual learning, video game play or dichoptic training. Surprisingly, patients with anisometropic amblyopia in the movies group showed similar improvement, revealing a greater impact of supervised occlusion in adults than typically thought. Stereoacuity, reading speed, and contrast sensitivity improved more for game group participants compared with movies group participants. Most improvements were largely retained following a 2-month no-contact period. This novel video game, which combines action gaming, perceptual learning and dichoptic presentation, results in VA improvements equivalent to those previously documented with each of these techniques alone. Our game intervention led to greater improvement than control training in a variety of visual functions, thus suggesting that this approach has promise for the treatment of adult amblyopia. … (more)
- Is Part Of:
- Vision research. Volume 114(2015)
- Journal:
- Vision research
- Issue:
- Volume 114(2015)
- Issue Display:
- Volume 114, Issue 2015 (2015)
- Year:
- 2015
- Volume:
- 114
- Issue:
- 2015
- Issue Sort Value:
- 2015-0114-2015-0000
- Page Start:
- 173
- Page End:
- 187
- Publication Date:
- 2015-09
- Subjects:
- Amblyopia -- Videogames -- Perceptual learning -- Suppression -- Stereopsis -- Visual acuity
Vision -- Periodicals
573.88 - Journal URLs:
- http://www.sciencedirect.com/science/journal/00426989 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.visres.2015.04.008 ↗
- Languages:
- English
- ISSNs:
- 0042-6989
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 9240.925000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7593.xml