The Effectiveness of Integrating Somatosensory Technology into Nuclear Energy Education Learning. (20th February 2015)
- Record Type:
- Journal Article
- Title:
- The Effectiveness of Integrating Somatosensory Technology into Nuclear Energy Education Learning. (20th February 2015)
- Main Title:
- The Effectiveness of Integrating Somatosensory Technology into Nuclear Energy Education Learning
- Authors:
- Huang, Yen-Ping
Wei, Hsin-Wen
Chen, Tseng-Yi
Jhang, Nai-Yuan
Chen, Chun
Cheng, Yu-Chun
Yang, Cheng-Wei
Shih, Wei-Kuan - Abstract:
- Abstract: Introductory video games have become an attractive form of entertainment and have surpassed television viewing as a preferred sedentary activity choice for users. Introductory video games are more and more popular for users studying E-learning topics. Atomic energy is important in the fields of science education, industry and research. However, the lack of a thorough understanding of nuclear energy and radiation, and the attitudes towards the safety of nuclear power are important issues. This paper discusses the teaching of the fundamental knowledge of nuclear power to students, to enhance their understanding of including nuclear power and safety concerns. This objective was achieved by means of e-learning which contains a variety of information about general science. This plan established a Nuclear Energy 3D eBook by integrating an eBook and TV devices, using the Tsing Hua Open-pool Reactor (THOR) as an example. We employed a nuclear energy education design in a serious game. We recruited N users to participate in THOR nuclear energy education learning. The present study examines the usage pattern of electronic game devices among university students in Taiwan. A survey was conducted among 31 students in a university, with 17 males and 14 females in the age range of 19–21. The results showed students can clarify their ideas about nuclear power by using the materials. The impact of nuclear energy 3D eBook on users who learn using the 3D teaching materials was alsoAbstract: Introductory video games have become an attractive form of entertainment and have surpassed television viewing as a preferred sedentary activity choice for users. Introductory video games are more and more popular for users studying E-learning topics. Atomic energy is important in the fields of science education, industry and research. However, the lack of a thorough understanding of nuclear energy and radiation, and the attitudes towards the safety of nuclear power are important issues. This paper discusses the teaching of the fundamental knowledge of nuclear power to students, to enhance their understanding of including nuclear power and safety concerns. This objective was achieved by means of e-learning which contains a variety of information about general science. This plan established a Nuclear Energy 3D eBook by integrating an eBook and TV devices, using the Tsing Hua Open-pool Reactor (THOR) as an example. We employed a nuclear energy education design in a serious game. We recruited N users to participate in THOR nuclear energy education learning. The present study examines the usage pattern of electronic game devices among university students in Taiwan. A survey was conducted among 31 students in a university, with 17 males and 14 females in the age range of 19–21. The results showed students can clarify their ideas about nuclear power by using the materials. The impact of nuclear energy 3D eBook on users who learn using the 3D teaching materials was also examined. … (more)
- Is Part Of:
- Procedia--social and behavioral sciences. Volume 176(2015)
- Journal:
- Procedia--social and behavioral sciences
- Issue:
- Volume 176(2015)
- Issue Display:
- Volume 176, Issue 2015 (2015)
- Year:
- 2015
- Volume:
- 176
- Issue:
- 2015
- Issue Sort Value:
- 2015-0176-2015-0000
- Page Start:
- 476
- Page End:
- 482
- Publication Date:
- 2015-02-20
- Subjects:
- Nuclear education -- THOR -- 3D ebook -- somatosensory technology -- serious game
Social sciences -- Periodicals
Social sciences -- Congresses
Arts -- Periodicals
Arts -- Congresses
Humanities -- Periodicals
Humanities -- Congresses
300 - Journal URLs:
- http://www.elsevier.com/journals ↗
- DOI:
- 10.1016/j.sbspro.2015.01.499 ↗
- Languages:
- English
- ISSNs:
- 1877-0428
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7437.xml