Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers' persuasion knowledge. (October 2016)
- Record Type:
- Journal Article
- Title:
- Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers' persuasion knowledge. (October 2016)
- Main Title:
- Advergame speed influence and brand recall: The moderating effects of brand placement strength and gamers' persuasion knowledge
- Authors:
- Vashisht, Devika
Royne, Marla B. - Abstract:
- Abstract: This study explores the effect of advergame speed, brand placement strength and consumers' persuasion knowledge on brand recall from the perspectives of attention and elaboration. Results show that low-speed advergames result in high brand recall as compared to high-speed advergames. A two-way interaction effect between advergame speed and brand placement strength reveals that for a low-speed advergame, a prominent brand placement results in higher brand recall than a subtle brand placement; for a high-speed advergame, there is no difference in brand recall between a prominent brand placement and a subtle brand placement. Further, for a low-speed advergame with prominent brand placement, subjects with high persuasion knowledge report higher brand recall than subjects with low persuasion knowledge. However, for a high-speed advergame with prominent brand placement, there is no difference in brand recall between subjects with high persuasion knowledge and subjects with low persuasion knowledge. Implications are provided. Highlights: Low speed advergames can help in processing an ad when it is more prominently placed. Persuasion knowledge affects recall in low speed/prominent brand placement games. Persuasion knowledge has no effect on recall in high-speed/prominent placement games. Increased persuasion knowledge leads to more serious processing of advertising.
- Is Part Of:
- Computers in human behavior. Volume 63(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 63(2016)
- Issue Display:
- Volume 63, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 63
- Issue:
- 2016
- Issue Sort Value:
- 2016-0063-2016-0000
- Page Start:
- 162
- Page End:
- 169
- Publication Date:
- 2016-10
- Subjects:
- Advergames -- Persuasion knowledge -- Limited capacity model -- Brand placement -- Ad recall
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2016.05.022 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7351.xml