A gamified collaborative course in entrepreneurship: Focus on objectives and tools. (October 2015)
- Record Type:
- Journal Article
- Title:
- A gamified collaborative course in entrepreneurship: Focus on objectives and tools. (October 2015)
- Main Title:
- A gamified collaborative course in entrepreneurship: Focus on objectives and tools
- Authors:
- Antonaci, Alessandra
Dagnino, Francesca Maria
Ott, Michela
Bellotti, Francesco
Berta, Riccardo
De Gloria, Alessandro
Lavagnino, Elisa
Romero, Margarida
Usart, Mireia
Mayer, Igor - Abstract:
- Highlights: The paper deals with three gamified collaborative courses for entrepreneurship education (EE). A theoretical model for EE, developed on purpose, guided the identification of the objectives. The Serious Games (SGs) to be adopted during the courses have been selected based on the model. Courses outcomes and knowledge acquired could lead to developing of more effective SGs for (EE). Abstract: The paper deals with the hot issue of entrepreneurship education and describes the rationale behind the gamified and collaborative courses for university students conceived, developed and deployed in the framework of the eSG (stimulating entrepreneurship through Serious Games) project, funded under the EU lifelong learning (LLP) Programme. The project aims to help students becoming familiar, mainly through practice, with basic concepts of entrepreneurship and company management and to stimulate the emergence of their entrepreneurial attitudes. In the framework of the project specific courses mainly grounded on the concepts of gamification and collaboration were designed and carried out in three different partner countries: Italy, Spain and the Netherlands. The main objectives of the courses are presented in this paper and a theoretical model supporting the choice of Serious Games is shown which keeps into account usability, pedagogy and the entrepreneurship skills expressed by state of the art models.
- Is Part Of:
- Computers in human behavior. Volume 51:Part B(2015)
- Journal:
- Computers in human behavior
- Issue:
- Volume 51:Part B(2015)
- Issue Display:
- Volume 51, Issue 2 (2015)
- Year:
- 2015
- Volume:
- 51
- Issue:
- 2
- Issue Sort Value:
- 2015-0051-0002-0000
- Page Start:
- 1276
- Page End:
- 1283
- Publication Date:
- 2015-10
- Subjects:
- Technology Enhanced Learning -- Serious Games -- Entrepreneurship education -- Gamification -- Higher education -- Collaboration
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2014.11.082 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7361.xml