The impact of a forfeit-or-prize gamified teaching on e-learners' learning performance. (November 2018)
- Record Type:
- Journal Article
- Title:
- The impact of a forfeit-or-prize gamified teaching on e-learners' learning performance. (November 2018)
- Main Title:
- The impact of a forfeit-or-prize gamified teaching on e-learners' learning performance
- Authors:
- Ge, Zi-Gang
- Abstract:
- Abstract: The present study aims to explore the impact of three reward strategies on adult e-learners' learning performance in a gamified teaching process. One hundred and eighty participants who were recruited for the experiment were evenly assigned to three groups, with Group A adopting the forfeit-or-prize reward strategy, Group B employing the prize-only reward strategy, and Group C applying the no-prize-no-forfeit strategy. A pretest, an immediate posttest, a delayed posttest and two questionnaires were adopted as instruments for the study. The results showed that the forfeit-or-prize pattern and the prize-only pattern could exert a significantly better impact on the e-learners' learning than the no-prize-no-forfeit pattern. Additionally, the forfeit-or-prize pattern elicited better knowledge retention than the prize-only pattern. The two questionnaires revealed that the forfeit-or-prize pattern and the prize-only pattern could stimulate students' motivation in learning, although a high-level anxiety was perceived by the subjects assigned to the forfeit-or-prize pattern. Possible explanations and implications are discussed. Highlights: Three reward strategies were compared. A quiz game teaching was adopted in teaching adult e-leaners. Reward strategies were tested for their impact on knowledge retention.
- Is Part Of:
- Computers & education. Volume 126(2018)
- Journal:
- Computers & education
- Issue:
- Volume 126(2018)
- Issue Display:
- Volume 126, Issue 2018 (2018)
- Year:
- 2018
- Volume:
- 126
- Issue:
- 2018
- Issue Sort Value:
- 2018-0126-2018-0000
- Page Start:
- 143
- Page End:
- 152
- Publication Date:
- 2018-11
- Subjects:
- Game-based learning -- Reward strategy -- E-learning -- Learning motivation -- Learning anxiety
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2018.07.009 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 7213.xml