A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke. (July 2015)
- Record Type:
- Journal Article
- Title:
- A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke. (July 2015)
- Main Title:
- A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke
- Authors:
- Chen, Mei-Hsiang
Huang, Lan-Ling
Lee, Chang-Franw
Hsieh, Ching-Lin
Lin, Yu-Chao
Liu, Hsiuchih
Chen, Ming-I
Lu, Wen-Shian - Abstract:
- Objectives: To investigate the acceptability and potential efficacy of two commercial video games for improving upper extremity function after stroke in order to inform future sample size and study design. Design: A controlled clinical trial design using sequential allocation into groups. Setting: A clinical occupational therapy department. Subjects: Twenty-four first-stroke patients. Interventions: Patients were assigned to one of three groups: conventional group, Wii group, and XaviX group. In addition to regular one-hour conventional rehabilitation, each group received an additional half-hour of upper extremity exercises via conventional devices, Wii games, or XaviX games, for eight weeks. Main measures: The Fugl-Meyer Assessment of motor function, Box and Block Test of Manual Dexterity, Functional Independence Measure, and upper extremity range of motion were used at baseline and postintervention. Also, a questionnaire was used to assess motivation and enjoyment. Results: The effect size of differences in change scores between the Wii and conventional groups ranged from 0.71 (SD 0.59) to 0.28 (SD 0.58), on the Fugl-Meyer Assessment of motor function ( d = 0.74) was larger than that between the XaviX and conventional groups, ranged from 0.44 (SD 0.49) to 0.28 (SD 0.58) ( d = 0.30). Patient enjoyment was significantly greater in the video game groups (Wii mean 4.25, SD 0.89; XaviX mean 4.38, SD 0.52) than in the conventional group (mean 2.25, SD 0.89, F = 18.55, pObjectives: To investigate the acceptability and potential efficacy of two commercial video games for improving upper extremity function after stroke in order to inform future sample size and study design. Design: A controlled clinical trial design using sequential allocation into groups. Setting: A clinical occupational therapy department. Subjects: Twenty-four first-stroke patients. Interventions: Patients were assigned to one of three groups: conventional group, Wii group, and XaviX group. In addition to regular one-hour conventional rehabilitation, each group received an additional half-hour of upper extremity exercises via conventional devices, Wii games, or XaviX games, for eight weeks. Main measures: The Fugl-Meyer Assessment of motor function, Box and Block Test of Manual Dexterity, Functional Independence Measure, and upper extremity range of motion were used at baseline and postintervention. Also, a questionnaire was used to assess motivation and enjoyment. Results: The effect size of differences in change scores between the Wii and conventional groups ranged from 0.71 (SD 0.59) to 0.28 (SD 0.58), on the Fugl-Meyer Assessment of motor function ( d = 0.74) was larger than that between the XaviX and conventional groups, ranged from 0.44 (SD 0.49) to 0.28 (SD 0.58) ( d = 0.30). Patient enjoyment was significantly greater in the video game groups (Wii mean 4.25, SD 0.89; XaviX mean 4.38, SD 0.52) than in the conventional group (mean 2.25, SD 0.89, F = 18.55, p < 0.001), but motivation was not significantly different across groups. Conclusion: Patients were positive to using video games in rehabilitation. A sample size of 72 patients (24 per group) would be appropriate for a full study. … (more)
- Is Part Of:
- Clinical rehabilitation. Volume 29:Number 7(2015)
- Journal:
- Clinical rehabilitation
- Issue:
- Volume 29:Number 7(2015)
- Issue Display:
- Volume 29, Issue 7 (2015)
- Year:
- 2015
- Volume:
- 29
- Issue:
- 7
- Issue Sort Value:
- 2015-0029-0007-0000
- Page Start:
- 674
- Page End:
- 682
- Publication Date:
- 2015-07
- Subjects:
- Commercial video game -- stroke -- upper extremity rehabilitation
Medical rehabilitation -- Periodicals
617.03 - Journal URLs:
- http://cre.sagepub.com/ ↗
http://www.uk.sagepub.com/home.nav ↗ - DOI:
- 10.1177/0269215514554115 ↗
- Languages:
- English
- ISSNs:
- 0269-2155
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 6692.xml