Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form. (24th December 2015)
- Record Type:
- Journal Article
- Title:
- Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form. (24th December 2015)
- Main Title:
- Crushing Candy: The Free-to-Play Game in Its Connective Commodity Form
- Authors:
- Nieborg, David B.
- Abstract:
- The goal of this article is to add a complementary perspective to the study of social network sites by surveying how the political economy of social media platforms relates to the structure of free-to-play games in their commodity form. Drawing on the theory of multisided markets and critical political economy, this article surveys the political economy of game apps and investigates how it is symbiotically related to the technological and economic logic underlying connective platforms operated by Google, Apple, Facebook, and Amazon. These social media platforms operate app stores that sustain the transformation of games as fixed, physically distributed products that follow a transaction logic, into digitally distributed, freely accessible, or "free-to-play" apps. Through a case study of the popular casual game Candy Crush Saga it is contended that the connective properties of social media platforms affect the form and format of game apps as cultural commodities. Candy Crush Saga developer King Digital Entertainment has been able to attract hundreds of millions of players and build a business model that combines the commodification of virtual items, connectivity, user attention, user data, and play. It is argued that the free-to-play commodity form comprises three commodity types: the product commodity, the "prosumer commodity, " and the player commodity. Furthermore, Candy Crush Saga 's commodity form is structured by a platformed modality of cultural production andThe goal of this article is to add a complementary perspective to the study of social network sites by surveying how the political economy of social media platforms relates to the structure of free-to-play games in their commodity form. Drawing on the theory of multisided markets and critical political economy, this article surveys the political economy of game apps and investigates how it is symbiotically related to the technological and economic logic underlying connective platforms operated by Google, Apple, Facebook, and Amazon. These social media platforms operate app stores that sustain the transformation of games as fixed, physically distributed products that follow a transaction logic, into digitally distributed, freely accessible, or "free-to-play" apps. Through a case study of the popular casual game Candy Crush Saga it is contended that the connective properties of social media platforms affect the form and format of game apps as cultural commodities. Candy Crush Saga developer King Digital Entertainment has been able to attract hundreds of millions of players and build a business model that combines the commodification of virtual items, connectivity, user attention, user data, and play. It is argued that the free-to-play commodity form comprises three commodity types: the product commodity, the "prosumer commodity, " and the player commodity. Furthermore, Candy Crush Saga 's commodity form is structured by a platformed modality of cultural production and circulation and therefore embedded in the political economy of its host platform. … (more)
- Is Part Of:
- Social media + society. Volume 1:Number 2(2015)
- Journal:
- Social media + society
- Issue:
- Volume 1:Number 2(2015)
- Issue Display:
- Volume 1, Issue 2 (2015)
- Year:
- 2015
- Volume:
- 1
- Issue:
- 2
- Issue Sort Value:
- 2015-0001-0002-0000
- Page Start:
- Page End:
- Publication Date:
- 2015-12-24
- Subjects:
- political economy -- apps -- platforms -- game industry -- free-to-play -- commodity form
Social media -- Periodicals
Social media -- Social aspects -- Periodicals
302.231 - Journal URLs:
- http://www.uk.sagepub.com/journals/Journal202332 ↗
http://www.uk.sagepub.com/home.nav ↗ - DOI:
- 10.1177/2056305115621932 ↗
- Languages:
- English
- ISSNs:
- 2056-3051
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 6529.xml