The Human–Computer Interaction of Cross-Cultural Gaming Strategy. (June 2015)
- Record Type:
- Journal Article
- Title:
- The Human–Computer Interaction of Cross-Cultural Gaming Strategy. (June 2015)
- Main Title:
- The Human–Computer Interaction of Cross-Cultural Gaming Strategy
- Authors:
- Chakraborty, Joyram
Norcio, Anthony F.
Van Der Veer, Jacob J.
Andre, Charles F.
Miller, Zachary
Regelsberger, Alexander - Abstract:
- This article explores the cultural dimensions of the human–computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the effects of a gamer's experience level and game preferences are examined. Game conditions, scripting, and design principles are discussed. Finally, ideas and concepts for the future of these areas are presented.
- Is Part Of:
- Journal of educational technology systems. Volume 43:Number 4(2015)
- Journal:
- Journal of educational technology systems
- Issue:
- Volume 43:Number 4(2015)
- Issue Display:
- Volume 43, Issue 4 (2015)
- Year:
- 2015
- Volume:
- 43
- Issue:
- 4
- Issue Sort Value:
- 2015-0043-0004-0000
- Page Start:
- 371
- Page End:
- 388
- Publication Date:
- 2015-06
- Subjects:
- computer gaming -- cross culture -- game design -- game strategy -- human-computer interaction
Educational technology -- Periodicals
Teaching -- Aids and devices -- Periodicals
371.33 - Journal URLs:
- http://www.uk.sagepub.com/journals/Journal202400?subject=V00&productType=Journals&sortBy=sortTitle%20asc&fs=1 ↗
http://www.uk.sagepub.com ↗ - DOI:
- 10.1177/0047239515588163 ↗
- Languages:
- English
- ISSNs:
- 0047-2395
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 6439.xml