Commercial gaming devices for stroke upper limb rehabilitation: a survey of current practice. (17th August 2016)
- Record Type:
- Journal Article
- Title:
- Commercial gaming devices for stroke upper limb rehabilitation: a survey of current practice. (17th August 2016)
- Main Title:
- Commercial gaming devices for stroke upper limb rehabilitation: a survey of current practice
- Authors:
- Thomson, Katie
Pollock, Alex
Bugge, Carol
Brady, Marian C. - Abstract:
- Abstract: Purpose : Stroke upper limb impairment is associated with disability in activities of daily living. Gaming (Nintendo Wii) is being introduced to rehabilitation despite limited evidence regarding effectiveness. Little data exists on how gaming is implemented resulting in a lack of clinical information. We aimed to gather therapists' opinions on gaming. Methods : A survey was posted to therapists, identified from stroke services across Scotland. A second survey was posted to non-responders. Survey data were analysed using descriptive statistics and thematic coding. Results : Surveys were sent to 127 therapists (70 stroke services) and returned by 88% (112/127). Gaming was used by 18% of therapists, 61% (68/112) stated they would use this intervention should equipment be available. The most commonly used device was Nintendo Wii (83% of therapists using gaming) for 30 min or less once or twice per week. Half of therapists (51%) reported observing at least one adverse event, such as fatigue, stiffness or pain. Gaming was reported to be enjoyable but therapists described barriers, which relate to time, space and cost. Conclusions : Gaming is used by almost a fifth of therapists. Adverse events were reported by 51% of therapists; this should be considered when recommending use and dosage. Implications for Rehabilitation: Commercial gaming devices are reported to be used by 1/5th of therapists for stroke upper limb rehabilitation, 3/5ths would use gaming if available.Abstract: Purpose : Stroke upper limb impairment is associated with disability in activities of daily living. Gaming (Nintendo Wii) is being introduced to rehabilitation despite limited evidence regarding effectiveness. Little data exists on how gaming is implemented resulting in a lack of clinical information. We aimed to gather therapists' opinions on gaming. Methods : A survey was posted to therapists, identified from stroke services across Scotland. A second survey was posted to non-responders. Survey data were analysed using descriptive statistics and thematic coding. Results : Surveys were sent to 127 therapists (70 stroke services) and returned by 88% (112/127). Gaming was used by 18% of therapists, 61% (68/112) stated they would use this intervention should equipment be available. The most commonly used device was Nintendo Wii (83% of therapists using gaming) for 30 min or less once or twice per week. Half of therapists (51%) reported observing at least one adverse event, such as fatigue, stiffness or pain. Gaming was reported to be enjoyable but therapists described barriers, which relate to time, space and cost. Conclusions : Gaming is used by almost a fifth of therapists. Adverse events were reported by 51% of therapists; this should be considered when recommending use and dosage. Implications for Rehabilitation: Commercial gaming devices are reported to be used by 1/5th of therapists for stroke upper limb rehabilitation, 3/5ths would use gaming if available. Adverse events were reported by 51% of therapists; this should be considered when recommending use and dosage. Current use of gaming in practice may not be achieving intense and repetitive upper limb task-specific practice. … (more)
- Is Part Of:
- Disability and rehabilitation. Volume 11:Number 6(2016:Nov.)
- Journal:
- Disability and rehabilitation
- Issue:
- Volume 11:Number 6(2016:Nov.)
- Issue Display:
- Volume 11, Issue 6 (2016)
- Year:
- 2016
- Volume:
- 11
- Issue:
- 6
- Issue Sort Value:
- 2016-0011-0006-0000
- Page Start:
- 454
- Page End:
- 461
- Publication Date:
- 2016-08-17
- Subjects:
- Gaming -- rehabilitation -- stroke -- survey -- upper limb
Rehabilitation technology -- Periodicals
Self-help devices for people with disabilities -- Periodicals
617.03 - Journal URLs:
- http://informahealthcare.com/journal/idt ↗
http://informahealthcare.com ↗
http://www.tandf.co.uk/journals/titles/17483107.asp ↗ - DOI:
- 10.3109/17483107.2015.1005031 ↗
- Languages:
- English
- ISSNs:
- 1748-3107
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3595.420350
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 6129.xml