CPU–GPU Parallel Framework for Real‐Time Interactive Cutting of Adaptive Octree‐Based Deformable Objects. (30th May 2017)
- Record Type:
- Journal Article
- Title:
- CPU–GPU Parallel Framework for Real‐Time Interactive Cutting of Adaptive Octree‐Based Deformable Objects. (30th May 2017)
- Main Title:
- CPU–GPU Parallel Framework for Real‐Time Interactive Cutting of Adaptive Octree‐Based Deformable Objects
- Authors:
- Jia, Shiyu
Zhang, Weizhong
Yu, Xiaokang
Pan, Zhenkuan - Abstract:
- Abstract: A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for the real‐time interactive cutting simulation of deformable objects. Deformable objects are modelled as voxels connected by links. The voxels are embedded in an octree mesh used for deformation. Cutting is performed by disconnecting links swept by the cutting tool and then adaptively refining octree elements near the cutting tool trajectory. A surface mesh used for visual display is reconstructed from disconnected links using the dual contour method. Spatial hashing of the octree mesh and topology‐aware interpolation of distance field are used for collision. Our framework uses a novel GPU implementation for inter‐object collision and object self collision, while tool‐object collision, cutting and deformation are assigned to CPU, using multiple threads whenever possible. A novel method that splits cutting operations into four independent tasks running in parallel is designed. Our framework also performs data transfers between CPU and GPU simultaneously with other tasks to reduce their impact on performances. Simulation tests show that when compared to three‐threaded CPU implementations, our GPU accelerated collision is 53–160% faster; and the overall simulation frame rate is 47–98% faster. Abstract : A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for real‐time interactive cutting simulation of adaptiveAbstract: A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for the real‐time interactive cutting simulation of deformable objects. Deformable objects are modelled as voxels connected by links. The voxels are embedded in an octree mesh used for deformation. Cutting is performed by disconnecting links swept by the cutting tool and then adaptively refining octree elements near the cutting tool trajectory. A surface mesh used for visual display is reconstructed from disconnected links using the dual contour method. Spatial hashing of the octree mesh and topology‐aware interpolation of distance field are used for collision. Our framework uses a novel GPU implementation for inter‐object collision and object self collision, while tool‐object collision, cutting and deformation are assigned to CPU, using multiple threads whenever possible. A novel method that splits cutting operations into four independent tasks running in parallel is designed. Our framework also performs data transfers between CPU and GPU simultaneously with other tasks to reduce their impact on performances. Simulation tests show that when compared to three‐threaded CPU implementations, our GPU accelerated collision is 53–160% faster; and the overall simulation frame rate is 47–98% faster. Abstract : A software framework taking advantage of parallel processing capabilities of CPUs and GPUs is designed for real‐time interactive cutting simulation of adaptive octree‐based deformable objects. The framework uses a novel GPU implementation for inter‐object collision and object self collision, while other tasks are assigned to CPU, using multiple threads whenever possible. A novel method that splits cutting operations into 4 independent tasks running in parallel is designed. Simulation tests show that when compared to 3‐threaded CPU implementations, our GPU accelerated collision is 53% to 160% faster; and the overall simulation frame rate is 47% to 98% faster. … (more)
- Is Part Of:
- Computer graphics forum. Volume 37:Number 1(2018)
- Journal:
- Computer graphics forum
- Issue:
- Volume 37:Number 1(2018)
- Issue Display:
- Volume 37, Issue 1 (2018)
- Year:
- 2018
- Volume:
- 37
- Issue:
- 1
- Issue Sort Value:
- 2018-0037-0001-0000
- Page Start:
- 45
- Page End:
- 59
- Publication Date:
- 2017-05-30
- Subjects:
- deformable object -- physics‐based modelling -- interactive cutting -- adaptive octree mesh -- GPU acceleration -- multi‐threading -- Computing methodologies—Massively parallel and high‐performance simulations -- Physical simulation
Computer graphics -- Periodicals
006.605 - Journal URLs:
- http://onlinelibrary.wiley.com/doi/10.1111/j.1467-8659.1982.tb00001.x/abstract ↗
http://onlinelibrary.wiley.com/ ↗
http://www.blackwell-synergy.com/servlet/useragent?func=showIssues&code=cgf ↗ - DOI:
- 10.1111/cgf.13162 ↗
- Languages:
- English
- ISSNs:
- 0167-7055
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3393.982000
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 5883.xml