What Candy Crush Saga Teaches Us About Motivating Employees. Issue 4 (April 2015)
- Record Type:
- Journal Article
- Title:
- What Candy Crush Saga Teaches Us About Motivating Employees. Issue 4 (April 2015)
- Main Title:
- What Candy Crush Saga Teaches Us About Motivating Employees
- Authors:
- Bedard, Ana T.
- Abstract:
- Abstract : Businesses are bringing game elements into the workplace to motivate employees to engage in initiatives from learning to quality improvement. Grounding gamification theory in experience, I examine the popular game Candy Crush Saga. Candy Crush contains four design elements that managers can bring into the workplace to more successfully motivate workers: It provides early and progressively bigger successes, actively celebrates your victories, provides help if you need it, and provides a vision for the future.
- Is Part Of:
- Performance improvement. Volume 54:Issue 4(2015:Apr.)
- Journal:
- Performance improvement
- Issue:
- Volume 54:Issue 4(2015:Apr.)
- Issue Display:
- Volume 54, Issue 4 (2015)
- Year:
- 2015
- Volume:
- 54
- Issue:
- 4
- Issue Sort Value:
- 2015-0054-0004-0000
- Page Start:
- 43
- Page End:
- 46
- Publication Date:
- 2015-04
- Subjects:
- Organizational learning -- Periodicals
Organizational effectiveness -- Periodicals
Performance -- Periodicals
Employees -- Training of -- Periodicals
658.314 - Journal URLs:
- http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1930-8272/issues ↗
http://onlinelibrary.wiley.com/ ↗
http://www.ispi.org/content.aspx?id=154&linkidentifier=id&itemid=154 ↗
https://meridian.allenpress.com/pfi/ ↗ - DOI:
- 10.1002/pfi.21476 ↗
- Languages:
- English
- ISSNs:
- 1090-8811
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 6423.804000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 4765.xml