Influence of speaker familiarity on blind and visually impaired children's and young adults' perception of synthetic voices. (November 2017)
- Record Type:
- Journal Article
- Title:
- Influence of speaker familiarity on blind and visually impaired children's and young adults' perception of synthetic voices. (November 2017)
- Main Title:
- Influence of speaker familiarity on blind and visually impaired children's and young adults' perception of synthetic voices
- Authors:
- Pucher, Michael
Zillinger, Bettina
Toman, Markus
Schabus, Dietmar
Valentini-Botinhao, Cassia
Yamagishi, Junichi
Schmid, Erich
Woltron, Thomas - Abstract:
- Highlights: We show that pupils have significantly longer engagement times and better performance when playing games that use synthetic voices built with their own voices. We show that blind children and young adults are better in recognizing synthetic voices than their visually impaired companions. We show that the average familiarity with a speaker is correlated with the speaker's synthetic voice recognition rate. Development and analysis of 25 synthetic voices built from childrens and young adults (18) and teachers (7) voices. Development of two audio-only games, a memory game and a labyrinth game, which are also available for download. Abstract: In this paper, we evaluate how speaker familiarity influences the engagement times and performance of blind children and young adults when playing audio games made with different synthetic voices. We also show how speaker familiarity influences speaker and synthetic speech recognition. For the first experiment we develop synthetic voices of school children, their teachers and of speakers that are unfamiliar to them and use each of these voices to create variants of two audio games: a memory game and a labyrinth game. Results show that pupils have significantly longer engagement times and better performance when playing games that use synthetic voices built with their own voices. These findings can be used to improve the design of audio games and lecture books for blind and visually impaired children and young adults. In theHighlights: We show that pupils have significantly longer engagement times and better performance when playing games that use synthetic voices built with their own voices. We show that blind children and young adults are better in recognizing synthetic voices than their visually impaired companions. We show that the average familiarity with a speaker is correlated with the speaker's synthetic voice recognition rate. Development and analysis of 25 synthetic voices built from childrens and young adults (18) and teachers (7) voices. Development of two audio-only games, a memory game and a labyrinth game, which are also available for download. Abstract: In this paper, we evaluate how speaker familiarity influences the engagement times and performance of blind children and young adults when playing audio games made with different synthetic voices. We also show how speaker familiarity influences speaker and synthetic speech recognition. For the first experiment we develop synthetic voices of school children, their teachers and of speakers that are unfamiliar to them and use each of these voices to create variants of two audio games: a memory game and a labyrinth game. Results show that pupils have significantly longer engagement times and better performance when playing games that use synthetic voices built with their own voices. These findings can be used to improve the design of audio games and lecture books for blind and visually impaired children and young adults. In the second experiment we show that blind children and young adults are better in recognizing synthetic voices than their visually impaired companions. We also show that the average familiarity with a speaker and the similarity between a speaker's synthetic and natural voice are correlated to the speaker's synthetic voice recognition rate. … (more)
- Is Part Of:
- Computer speech & language. Volume 46(2017)
- Journal:
- Computer speech & language
- Issue:
- Volume 46(2017)
- Issue Display:
- Volume 46, Issue 2017 (2017)
- Year:
- 2017
- Volume:
- 46
- Issue:
- 2017
- Issue Sort Value:
- 2017-0046-2017-0000
- Page Start:
- 179
- Page End:
- 195
- Publication Date:
- 2017-11
- Subjects:
- Speech perception -- Speech synthesis -- Audio games -- Blind individuals -- Child speech synthesis
Speech processing systems -- Periodicals
Automatic speech recognition -- Periodicals
Computers -- Periodicals
Linguistics -- Periodicals
Speech-Language Pathology -- Periodicals
Traitement automatique de la parole -- Périodiques
Reconnaissance automatique de la parole -- Périodiques
Automatic speech recognition
Speech processing systems
Electronic journals
Periodicals
006.454 - Journal URLs:
- http://www.journals.elsevier.com/computer-speech-and-language/ ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.csl.2017.05.010 ↗
- Languages:
- English
- ISSNs:
- 0885-2308
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.276600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 4753.xml