Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement. (October 2017)
- Record Type:
- Journal Article
- Title:
- Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement. (October 2017)
- Main Title:
- Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement
- Authors:
- Mendes, Daniel
Medeiros, Daniel
Sousa, Maurício
Cordeiro, Eduardo
Ferreira, Alfredo
Jorge, Joaquim A. - Abstract:
- Highlights: A taxonomy to classify reach, cardinality and refinement on out-of-reach selections. We propose PRECIOUS, a novel out-of-reach selection technique. PRECIOUS employs an iterative progressive refinement strategy in Virtual Reality. User evaluation comparing PRECIOUS against state-of-the-art out-of-reach approaches. PRECIOUS is a versatile approach, combining accuracy with consistent selection times. Graphical abstract: Abstract: In interactive systems, the ability to select virtual objects is essential. In immersive virtual environments, object selection is usually done at arm's length in mid-air by directly intersecting the desired object with the user's hand. However, selecting objects outside user's arm-reach still poses significant challenges, which direct approaches fail to address. Techniques proposed to overcome such limitations often follow an arm-extension metaphor or favor selection volumes combined with ray-casting. Nonetheless, while these approaches work for room sized environments, they hardly scale up to larger scenarios with many objects. In this paper, we introduce a new taxonomy to classify existing selection techniques. In its wake, we propose PRECIOUS, a novel mid-air technique for selecting out-of-reach objects, featuring iterative refinement in Virtual Reality, an hitherto untried approach in this context. While comparable techniques have been developed for non-stereo and non-immersive environments, these are not suitable to Immersive VirtualHighlights: A taxonomy to classify reach, cardinality and refinement on out-of-reach selections. We propose PRECIOUS, a novel out-of-reach selection technique. PRECIOUS employs an iterative progressive refinement strategy in Virtual Reality. User evaluation comparing PRECIOUS against state-of-the-art out-of-reach approaches. PRECIOUS is a versatile approach, combining accuracy with consistent selection times. Graphical abstract: Abstract: In interactive systems, the ability to select virtual objects is essential. In immersive virtual environments, object selection is usually done at arm's length in mid-air by directly intersecting the desired object with the user's hand. However, selecting objects outside user's arm-reach still poses significant challenges, which direct approaches fail to address. Techniques proposed to overcome such limitations often follow an arm-extension metaphor or favor selection volumes combined with ray-casting. Nonetheless, while these approaches work for room sized environments, they hardly scale up to larger scenarios with many objects. In this paper, we introduce a new taxonomy to classify existing selection techniques. In its wake, we propose PRECIOUS, a novel mid-air technique for selecting out-of-reach objects, featuring iterative refinement in Virtual Reality, an hitherto untried approach in this context. While comparable techniques have been developed for non-stereo and non-immersive environments, these are not suitable to Immersive Virtual Reality. Our technique is the first to employ an iterative progressive refinement in such settings. It uses cone-casting to select multiple objects and moves the user closer to them in each refinement step, to allow accurate selection of the desired target. A user evaluation showed that PRECIOUS compares favorably against state-of-the-art approaches. Indeed, our results indicate that PRECIOUS is a versatile approach to out-of-reach target acquisition, combining accurate selection with consistent task completion times across different scenarios. … (more)
- Is Part Of:
- Computers & graphics. Volume 67(2017)
- Journal:
- Computers & graphics
- Issue:
- Volume 67(2017)
- Issue Display:
- Volume 67, Issue 2017 (2017)
- Year:
- 2017
- Volume:
- 67
- Issue:
- 2017
- Issue Sort Value:
- 2017-0067-2017-0000
- Page Start:
- 95
- Page End:
- 102
- Publication Date:
- 2017-10
- Subjects:
- 3D user interfaces -- Virtual reality -- Out-of-reach -- Object selection -- Progressive refinement
Computer graphics -- Periodicals
006.6 - Journal URLs:
- http://www.elsevier.com/journals ↗
- DOI:
- 10.1016/j.cag.2017.06.003 ↗
- Languages:
- English
- ISSNs:
- 0097-8493
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.700000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 4620.xml