Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. (November 2017)
- Record Type:
- Journal Article
- Title:
- Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play. (November 2017)
- Main Title:
- Digital games-based learning for children with dyslexia: A social constructivist perspective on engagement and learning during group game-play
- Authors:
- Vasalou, Asimina
Khaled, Rilla
Holmes, Wayne
Gooch, Daniel - Abstract:
- Abstract: Taking a process-orientated, social constructivist lens, we examine the case of a digital game called Words Matter. The game was designed for children with dyslexia and was informed by principles from casual games and evidence-based practice from special education. Focusing on the game play of two groups of children, we employ a systematic thematic analytic approach on videos of children's verbal and non-verbal interaction triangulated with their game logs, concentrating on the nature of student-student as well as student-tutor social interactions. Our findings show that children spontaneously engage in 'game talk' regarding game performance, content, actions and experiences. While this game talk facilitates a strong sense of social engagement and playfulness, it also caters to a variety of new opportunities for learning by sparking tutor and student-initiated interventions. Alongside its social theoretical lens on digital games-based learning, the paper analyses game-based social interactions in tandem with game design decisions enabling additional implications to be drawn for pedagogical practice and game design. Highlights: Group game play of drill and practice games is driven by social engagement. Social engagement is expressed through 'game talk'. 'Game talk' can strengthen the self-esteem of children with dyslexia. 'Game talk' can reveal learning processes offering intervention opportunities. A sense of ownership of personalised games can inhibitAbstract: Taking a process-orientated, social constructivist lens, we examine the case of a digital game called Words Matter. The game was designed for children with dyslexia and was informed by principles from casual games and evidence-based practice from special education. Focusing on the game play of two groups of children, we employ a systematic thematic analytic approach on videos of children's verbal and non-verbal interaction triangulated with their game logs, concentrating on the nature of student-student as well as student-tutor social interactions. Our findings show that children spontaneously engage in 'game talk' regarding game performance, content, actions and experiences. While this game talk facilitates a strong sense of social engagement and playfulness, it also caters to a variety of new opportunities for learning by sparking tutor and student-initiated interventions. Alongside its social theoretical lens on digital games-based learning, the paper analyses game-based social interactions in tandem with game design decisions enabling additional implications to be drawn for pedagogical practice and game design. Highlights: Group game play of drill and practice games is driven by social engagement. Social engagement is expressed through 'game talk'. 'Game talk' can strengthen the self-esteem of children with dyslexia. 'Game talk' can reveal learning processes offering intervention opportunities. A sense of ownership of personalised games can inhibit collaboration. … (more)
- Is Part Of:
- Computers & education. Volume 114(2017)
- Journal:
- Computers & education
- Issue:
- Volume 114(2017)
- Issue Display:
- Volume 114, Issue 2017 (2017)
- Year:
- 2017
- Volume:
- 114
- Issue:
- 2017
- Issue Sort Value:
- 2017-0114-2017-0000
- Page Start:
- 175
- Page End:
- 192
- Publication Date:
- 2017-11
- Subjects:
- Social interaction -- Game design -- Digital games-based learning -- Dyslexia -- engagement
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2017.06.009 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 4642.xml