Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills. (March 2016)
- Record Type:
- Journal Article
- Title:
- Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills. (March 2016)
- Main Title:
- Applying an online game-based formative assessment in a flowchart-based intelligent tutoring system for improving problem-solving skills
- Authors:
- Hooshyar, Danial
Ahmad, Rodina Binti
Yousefi, Moslem
Fathi, Moein
Horng, Shi-Jinn
Lim, Heuiseok - Abstract:
- Abstract: Intelligent Tutoring Systems (ITSs) have been producing consistent learning gains for decades. However, a common problem with these systems is maintaining student engagement without reducing the learning benefits. In order to balance the learning benefits of ITSs with the motivational benefits of games, an online formative assessment game called tic-tac-toe quiz for single-player (TRIS-Q-SP) is incorporated in a Flowchart-based Intelligent Tutoring System (FITS), benefiting from Bayesian networks for the process of decision making, for learning computer programming. This assessment game combines tic-tac-toe with online assessment, and revises the rule of tic-tac-toe for stimulating students to use online formative assessment actively. Finally, an empirical investigation carried out to evaluate the performance of FITS indicating that considerable gains for the experimental group over the control group. The proposed system extensively enhanced students' learning interest, attitude and degree of technology acceptance, as well as improved their achievements in problem solving activities. Additionally, the findings also reveal that providing Immediate Elaborated Feedback (IEF) for each answered question in TRIS-Q-SP is the optimal design, as it facilitated the enhancement of programming knowledge acquisition when comparing it with the No Immediate Elaborated Feedback (NIEF) condition. Highlights: We model a game-based formative assessment intelligent tutoring system.Abstract: Intelligent Tutoring Systems (ITSs) have been producing consistent learning gains for decades. However, a common problem with these systems is maintaining student engagement without reducing the learning benefits. In order to balance the learning benefits of ITSs with the motivational benefits of games, an online formative assessment game called tic-tac-toe quiz for single-player (TRIS-Q-SP) is incorporated in a Flowchart-based Intelligent Tutoring System (FITS), benefiting from Bayesian networks for the process of decision making, for learning computer programming. This assessment game combines tic-tac-toe with online assessment, and revises the rule of tic-tac-toe for stimulating students to use online formative assessment actively. Finally, an empirical investigation carried out to evaluate the performance of FITS indicating that considerable gains for the experimental group over the control group. The proposed system extensively enhanced students' learning interest, attitude and degree of technology acceptance, as well as improved their achievements in problem solving activities. Additionally, the findings also reveal that providing Immediate Elaborated Feedback (IEF) for each answered question in TRIS-Q-SP is the optimal design, as it facilitated the enhancement of programming knowledge acquisition when comparing it with the No Immediate Elaborated Feedback (NIEF) condition. Highlights: We model a game-based formative assessment intelligent tutoring system. The proposed system supports skills acquisition in computer programming. The system can better facilitate problem solving skills acquisition. An experimental study was designed to investigate the effectiveness of the system. Result shows Immediate Elaborated Feedback (IEF) are better than No IEF. … (more)
- Is Part Of:
- Computers & education. Volume 94(2015)
- Journal:
- Computers & education
- Issue:
- Volume 94(2015)
- Issue Display:
- Volume 94, Issue 2015 (2015)
- Year:
- 2015
- Volume:
- 94
- Issue:
- 2015
- Issue Sort Value:
- 2015-0094-2015-0000
- Page Start:
- 18
- Page End:
- 36
- Publication Date:
- 2016-03
- Subjects:
- Computer programming -- Intelligent tutoring system -- Game-based learning -- Flowchart-based environments
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2015.10.013 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 2899.xml