Engaging professionals with serious games: the Lean Healthcare Lab at Siena University Hospital. Issue 3 (2nd May 2017)
- Record Type:
- Journal Article
- Title:
- Engaging professionals with serious games: the Lean Healthcare Lab at Siena University Hospital. Issue 3 (2nd May 2017)
- Main Title:
- Engaging professionals with serious games: the Lean Healthcare Lab at Siena University Hospital
- Authors:
- Barnabè, Federico
Giorgino, Maria Cleofe
Guercini, Jacopo
Bianciardi, Caterina
Mezzatesta, Vincenzo - Abstract:
- Abstract : Purpose: This paper aims to stimulate interest in the potentials of serious games within organizations. Through the examination of a case study, emphasis is given to serious games designed for health care (HC) organizations that are adopting lean thinking principles and tools. Design/methodology/approach: The paper discusses how serious games can be designed and implemented in practice by describing a case study based on a HC organization. The program, now in its second year, has been used extensively to train HC professionals. Findings: The article is based on the authors' firsthand experience with serious games and the outcome of several projects carried out in the HC setting under analysis. Serious games were found to be powerful training and management development tools as well as engaging environments for professionals. Specifically, The Lean Healthcare Lab supported professionals in their use and implementation of several Lean principles and techniques. Research limitations/implications: The article suggests the opportunity to evaluate the effectiveness of serious games also to improve team performance and develop leadership skills. Practical implications: Serious games have an enormous potential in sustaining processes of both individual and organizational learning, as well as facilitating improved teamwork. Moreover, serious games are very effective educational tools when compared to more conventional programs. Originality/value: The approach described inAbstract : Purpose: This paper aims to stimulate interest in the potentials of serious games within organizations. Through the examination of a case study, emphasis is given to serious games designed for health care (HC) organizations that are adopting lean thinking principles and tools. Design/methodology/approach: The paper discusses how serious games can be designed and implemented in practice by describing a case study based on a HC organization. The program, now in its second year, has been used extensively to train HC professionals. Findings: The article is based on the authors' firsthand experience with serious games and the outcome of several projects carried out in the HC setting under analysis. Serious games were found to be powerful training and management development tools as well as engaging environments for professionals. Specifically, The Lean Healthcare Lab supported professionals in their use and implementation of several Lean principles and techniques. Research limitations/implications: The article suggests the opportunity to evaluate the effectiveness of serious games also to improve team performance and develop leadership skills. Practical implications: Serious games have an enormous potential in sustaining processes of both individual and organizational learning, as well as facilitating improved teamwork. Moreover, serious games are very effective educational tools when compared to more conventional programs. Originality/value: The approach described in this study can be used to design and implement serious games in any type of organization, in particular, those employing highly skilled professionals. Additionally, this article highlights how serious games can provide learners with a simulated close-to-reality environment where they are challenged to develop policies and use a variety of Lean and management tools. … (more)
- Is Part Of:
- Development and learning in organizations. Volume 31:Issue 3(2017)
- Journal:
- Development and learning in organizations
- Issue:
- Volume 31:Issue 3(2017)
- Issue Display:
- Volume 31, Issue 3 (2017)
- Year:
- 2017
- Volume:
- 31
- Issue:
- 3
- Issue Sort Value:
- 2017-0031-0003-0000
- Page Start:
- 7
- Page End:
- 10
- Publication Date:
- 2017-05-02
- Subjects:
- Healthcare -- Organizational learning -- Teamwork -- Lean thinking -- Serious games -- Experiential learning
Organizational learning -- Periodicals
Employees -- Training of -- Periodicals
Training -- Periodicals
Organizational change -- Periodicals
658.3124 - Journal URLs:
- http://info.emeraldinsight.com/products/journals/journals.htm?id=dlo ↗
http://www.emeraldinsight.com/1477-7282.html ↗
http://www.emeraldinsight.com/journals.htm?issn=1477-7282 ↗
http://www.emeraldinsight.com/ ↗
http://firstsearch.oclc.org ↗ - DOI:
- 10.1108/DLO-06-2016-0051 ↗
- Languages:
- English
- ISSNs:
- 1477-7282
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3578.787000
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- 2829.xml