Smartphone chronic gaming consumption and positive coping practice. Issue 2 (5th June 2017)
- Record Type:
- Journal Article
- Title:
- Smartphone chronic gaming consumption and positive coping practice. Issue 2 (5th June 2017)
- Main Title:
- Smartphone chronic gaming consumption and positive coping practice
- Authors:
- de Kervenoael, Ronan
Schwob, Alexandre
Palmer, Mark
Simmons, Geoff - Abstract:
- Abstract : Purpose: Chronic consumption practice has been greatly accelerated by mobile, interactive and smartphone gaming technology devices. The purpose of this paper is to explore how chronic consumption of smartphone gaming produces positive coping practice. Design/methodology/approach: Underpinned by cognitive framing theory, empirical insights from 11 focus groups ( n =62) reveal how smartphone gaming enhances positive coping amongst gamers and non-gamers. Findings: The findings reveal how the chronic consumption of games allows technology to act with privileged agency that resolves tensions between individuals and collectives. Consumption narratives of smartphone games, even when play is limited, lead to the identification of three cognitive frames through which positive coping processes operate: the market-generated, social being and citizen frames. Research limitations/implications: This paper adds to previous research by providing an understanding of positive coping practice in the smartphone chronic gaming consumption. Originality/value: In smartphone chronic gaming consumption, cognitive frames enable positive coping by fostering appraisal capacities in which individuals confront hegemony, culture and alterity-morality concerns.
- Is Part Of:
- Information technology & people. Volume 30:Issue 2(2017)
- Journal:
- Information technology & people
- Issue:
- Volume 30:Issue 2(2017)
- Issue Display:
- Volume 30, Issue 2 (2017)
- Year:
- 2017
- Volume:
- 30
- Issue:
- 2
- Issue Sort Value:
- 2017-0030-0002-0000
- Page Start:
- 503
- Page End:
- 519
- Publication Date:
- 2017-06-05
- Subjects:
- Mobile communications -- Social capital theory -- E-marketing -- Computer games -- Collective intelligence -- Digital intervention
Information technology -- Periodicals
Management information systems -- Periodicals
Human-computer interaction -- Periodicals
004 - Journal URLs:
- http://info.emeraldinsight.com/products/journals/journals.htm?id=itp ↗
http://www.emeraldinsight.com/0959-3845.htm ↗
http://www.emeraldinsight.com/itp.htm ↗
http://firstsearch.oclc.org ↗
http://www.emeraldinsight.com/ ↗ - DOI:
- 10.1108/ITP-01-2016-0003 ↗
- Languages:
- English
- ISSNs:
- 0959-3845
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4496.368733
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 1933.xml