An inclusive design approach for developing video games for children with Autism Spectrum Disorder. (June 2017)
- Record Type:
- Journal Article
- Title:
- An inclusive design approach for developing video games for children with Autism Spectrum Disorder. (June 2017)
- Main Title:
- An inclusive design approach for developing video games for children with Autism Spectrum Disorder
- Authors:
- Malinverni, Laura
Mora-Guiard, Joan
Padillo, Vanesa
Valero, Lilia
Hervás, Amaia
Pares, Narcis - Abstract:
- Abstract: The efficacy of therapeutic treatments for Autism Spectrum Disorder is mainly associated with the treatment's intensity in terms of weekly hours. This has led mental health professionals to explore the use of video games to complement traditional treatments. However, major weaknesses have been found due to poor game design, which has failed to fulfill therapeutic objectives or to properly engage children. These weaknesses are typically characterized by the poor integration of knowledge from mental health experts, children's interests and designers' expertise. Starting from this necessity, we propose an inclusive design approach to develop therapeutic games. The method presents strategies to integrate the expertise of clinicians, contributions of children and experience of designers through a set of elicitation and merging techniques. The goal of this method is to design games that are effective in terms of therapeutic objectives and that are enjoyable for children. To describe this method, we present its application in the design and development of a Kinect-based game for high-functioning children with ASD called "Pico's Adventures". This game aims at promoting social initiation in young children with autism. Findings from a first exploratory study with 10 children with ASD showed the effectiveness of the game in eliciting social initiation behaviors. This provides a first validation of the method. An essential aspect of the game's success was the use of elementsAbstract: The efficacy of therapeutic treatments for Autism Spectrum Disorder is mainly associated with the treatment's intensity in terms of weekly hours. This has led mental health professionals to explore the use of video games to complement traditional treatments. However, major weaknesses have been found due to poor game design, which has failed to fulfill therapeutic objectives or to properly engage children. These weaknesses are typically characterized by the poor integration of knowledge from mental health experts, children's interests and designers' expertise. Starting from this necessity, we propose an inclusive design approach to develop therapeutic games. The method presents strategies to integrate the expertise of clinicians, contributions of children and experience of designers through a set of elicitation and merging techniques. The goal of this method is to design games that are effective in terms of therapeutic objectives and that are enjoyable for children. To describe this method, we present its application in the design and development of a Kinect-based game for high-functioning children with ASD called "Pico's Adventures". This game aims at promoting social initiation in young children with autism. Findings from a first exploratory study with 10 children with ASD showed the effectiveness of the game in eliciting social initiation behaviors. This provides a first validation of the method. An essential aspect of the game's success was the use of elements and mechanics that were appealing for the children. As a result, we have identified effective design concepts and paths for further research on games for children with ASD. Highlights: Inclusive approach for designing games for children with special needs. Development of a Kinect game for children in the ASD to foster social initiation. Exploratory study with 10 children in Autistic Spectrum Disorder. Observational analysis of behaviors related with social initiation. Definition of design concepts useful to foster social initiation and exploration. … (more)
- Is Part Of:
- Computers in human behavior. Volume 71(2017)
- Journal:
- Computers in human behavior
- Issue:
- Volume 71(2017)
- Issue Display:
- Volume 71, Issue 2017 (2017)
- Year:
- 2017
- Volume:
- 71
- Issue:
- 2017
- Issue Sort Value:
- 2017-0071-2017-0000
- Page Start:
- 535
- Page End:
- 549
- Publication Date:
- 2017-06
- Subjects:
- Autism spectrum disorder -- Design method -- Social skills -- Participatory design -- Game design -- Full–body interaction
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2016.01.018 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 1482.xml