Being there again – Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task. Issue 101 (May 2017)
- Record Type:
- Journal Article
- Title:
- Being there again – Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task. Issue 101 (May 2017)
- Main Title:
- Being there again – Presence in real and virtual environments and its relation to usability and user experience using a mobile navigation task
- Authors:
- Brade, Jennifer
Lorenz, Mario
Busch, Marc
Hammer, Niels
Tscheligi, Manfred
Klimant, Philipp - Abstract:
- Abstract: The possibility of using virtual environments instead of real field or laboratory environments is a promising research field. However, before virtual environments are able to replace the traditional environments the differences between the methods must be worked out. We take up on previous studies which compared different real and virtual environments concerning presence and usability and expand the research on the factor of user experience. We compared a virtual field environment (CAVE – Cave Automatic Virtual Environment) and a real field environment (city center of Chemnitz, Germany) in a between-subject-design concerning presence, and evaluate its impact on the usability and the user experience of a geocaching game. The data of 60 participants was analyzed and shows significantly higher ecological validity for the real field environment but higher values for engagement and negative effects in the virtual field environment. Concerning usability, significant differences were verified between the two environments. All presence factors correlated significantly with usability in the CAVE, but did not correlate in the real-field environment. Concerning user experience, the CAVE showed significantly higher hedonic quality values, whereas the real field environment had higher pragmatic quality values. In both conditions presence and user experience factors were partly correlated. Our results indicate that virtual environments can be an alternative to real environmentsAbstract: The possibility of using virtual environments instead of real field or laboratory environments is a promising research field. However, before virtual environments are able to replace the traditional environments the differences between the methods must be worked out. We take up on previous studies which compared different real and virtual environments concerning presence and usability and expand the research on the factor of user experience. We compared a virtual field environment (CAVE – Cave Automatic Virtual Environment) and a real field environment (city center of Chemnitz, Germany) in a between-subject-design concerning presence, and evaluate its impact on the usability and the user experience of a geocaching game. The data of 60 participants was analyzed and shows significantly higher ecological validity for the real field environment but higher values for engagement and negative effects in the virtual field environment. Concerning usability, significant differences were verified between the two environments. All presence factors correlated significantly with usability in the CAVE, but did not correlate in the real-field environment. Concerning user experience, the CAVE showed significantly higher hedonic quality values, whereas the real field environment had higher pragmatic quality values. In both conditions presence and user experience factors were partly correlated. Our results indicate that virtual environments can be an alternative to real environments for user experience studies, when a high presence is achieved. Highlights: virtual environments are an alternative for user experience studies. Ratings for usability are correlated with presence in VR. Ratings for user experience are correlated with presence in VR. … (more)
- Is Part Of:
- International journal of human-computer studies. Issue 101(2017)
- Journal:
- International journal of human-computer studies
- Issue:
- Issue 101(2017)
- Issue Display:
- Volume 101, Issue 101 (2017)
- Year:
- 2017
- Volume:
- 101
- Issue:
- 101
- Issue Sort Value:
- 2017-0101-0101-0000
- Page Start:
- 76
- Page End:
- 87
- Publication Date:
- 2017-05
- Subjects:
- Presence -- User studies -- Usability -- User experience -- Vitual reality -- Mobile devices
Human-machine systems -- Periodicals
Systems engineering -- Periodicals
Human engineering -- Periodicals
Human engineering
Human-machine systems
Systems engineering
Periodicals
Electronic journals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/10715819 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.ijhcs.2017.01.004 ↗
- Languages:
- English
- ISSNs:
- 1071-5819
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.288100
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 243.xml