A Comparison of Energy Expenditure and Heart Rate Response Between a Dance-Based Group Fitness Class and a Dance-Based Video Game on the Xbox Kinect. Issue 2 (April 2016)
- Record Type:
- Journal Article
- Title:
- A Comparison of Energy Expenditure and Heart Rate Response Between a Dance-Based Group Fitness Class and a Dance-Based Video Game on the Xbox Kinect. Issue 2 (April 2016)
- Main Title:
- A Comparison of Energy Expenditure and Heart Rate Response Between a Dance-Based Group Fitness Class and a Dance-Based Video Game on the Xbox Kinect
- Authors:
- Eason, Jane M.
York, Ashlee
LeJeune, Casey
Norris, Stefan - Abstract:
- Abstract : Purpose: To compare the energy expenditure between a dance-based group fitness class and a dance-based video game on the Xbox Kinect. Methods: This was a crossover design in which thirty healthy female subjects participated in an hour long group dance class and an hour long playing session of Just Dance 3 and Just Dance 4 for the Xbox Kinect gaming system. Heart rate and caloric expenditure were recorded through a heart rate monitor and a triaxial accelerometer, respectively, throughout the sessions. Rating of perceived exertion scores were collected at the end of each session. Results: There was no difference in resting heart rate between both modes of exercise ( P = .171). Average heart rate and calories expended were both significantly greater ( P = .006 and P = .0001, respectively) in the dance class as compared with the Xbox Kinect. Rating of perceived exertion was significantly greater ( P = .0001) in the dance class as compared with the Xbox Kinect. Conclusions: The results indicate that the dance-based group fitness class elicits a significantly greater intensity across several key measures as compared with the dance-based video game. Although the dance-based fitness class was superior to the Kinect sessions in terms of increasing heart rate and energy expenditure, 96.67% of subjects still demonstrated an increase in peak heart rate to over 50% of age-predicted heart rate maximum while playing the Xbox Kinect.
- Is Part Of:
- Cardiopulmonary physical therapy journal. Volume 27:Issue 2(2016)
- Journal:
- Cardiopulmonary physical therapy journal
- Issue:
- Volume 27:Issue 2(2016)
- Issue Display:
- Volume 27, Issue 2 (2016)
- Year:
- 2016
- Volume:
- 27
- Issue:
- 2
- Issue Sort Value:
- 2016-0027-0002-0000
- Page Start:
- Page End:
- Publication Date:
- 2016-04
- Subjects:
- heart rate -- caloric expenditure -- dance video games -- exergaming
Cardiopulmonary system -- Diseases -- Physical therapy -- Periodicals
Cardiovascular system -- Diseases -- Physical therapy -- Periodicals
Lungs -- Diseases -- Physical therapy -- Periodicals
Periodicals
616.1062 - Journal URLs:
- http://journals.lww.com/cptj/pages/default.aspx ↗
http://journals.lww.com/pages/default.aspx ↗
http://cptjournal.org ↗
http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqd&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft_dat=xri:pqd:PMID=39115 ↗ - DOI:
- 10.1097/CPT.0000000000000019 ↗
- Languages:
- English
- ISSNs:
- 1541-7891
- Deposit Type:
- Legaldeposit
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