The impact of prolonged violent video‐gaming on adolescent sleep: an experimental study. (9th November 2012)
- Record Type:
- Journal Article
- Title:
- The impact of prolonged violent video‐gaming on adolescent sleep: an experimental study. (9th November 2012)
- Main Title:
- The impact of prolonged violent video‐gaming on adolescent sleep: an experimental study
- Authors:
- King, Daniel L.
Gradisar, Michael
Drummond, Aaron
Lovato, Nicole
Wessel, Jason
Micic, Gorica
Douglas, Paul
Delfabbro, Paul - Abstract:
- Summary: Video‐gaming is an increasingly prevalent activity among children and adolescents that is known to influence several areas of emotional, cognitive and behavioural functioning. Currently there is insufficient experimental evidence about how extended video‐game play may affect adolescents' sleep. The aim of this study was to investigate the short‐term impact of adolescents' prolonged exposure to violent video‐gaming on sleep. Seventeen male adolescents (mean age = 16 ± 1 years) with no current sleep difficulties played a novel, fast‐paced, violent video‐game (50 or 150 min) before their usual bedtime on two different testing nights in a sleep laboratory. Objective (polysomnography‐measured sleep and heart rate) and subjective (single‐night sleep diary) measures were obtained to assess the arousing effects of prolonged gaming. Compared with regular gaming, prolonged gaming produced decreases in objective sleep efficiency (by 7 ± 2%, falling below 85%) and total sleep time (by 27 ± 12 min) that was contributed by a near‐moderate reduction in rapid eye movement sleep (Cohen's d = 0.48). Subjective sleep‐onset latency significantly increased by 17 ± 8 min, and there was a moderate reduction in self‐reported sleep quality after prolonged gaming (Cohen's d = 0.53). Heart rate did not differ significantly between video‐gaming conditions during pre‐sleep game‐play or the sleep‐onset phase. Results provide evidence that prolonged video‐gaming may cause clinically significantSummary: Video‐gaming is an increasingly prevalent activity among children and adolescents that is known to influence several areas of emotional, cognitive and behavioural functioning. Currently there is insufficient experimental evidence about how extended video‐game play may affect adolescents' sleep. The aim of this study was to investigate the short‐term impact of adolescents' prolonged exposure to violent video‐gaming on sleep. Seventeen male adolescents (mean age = 16 ± 1 years) with no current sleep difficulties played a novel, fast‐paced, violent video‐game (50 or 150 min) before their usual bedtime on two different testing nights in a sleep laboratory. Objective (polysomnography‐measured sleep and heart rate) and subjective (single‐night sleep diary) measures were obtained to assess the arousing effects of prolonged gaming. Compared with regular gaming, prolonged gaming produced decreases in objective sleep efficiency (by 7 ± 2%, falling below 85%) and total sleep time (by 27 ± 12 min) that was contributed by a near‐moderate reduction in rapid eye movement sleep (Cohen's d = 0.48). Subjective sleep‐onset latency significantly increased by 17 ± 8 min, and there was a moderate reduction in self‐reported sleep quality after prolonged gaming (Cohen's d = 0.53). Heart rate did not differ significantly between video‐gaming conditions during pre‐sleep game‐play or the sleep‐onset phase. Results provide evidence that prolonged video‐gaming may cause clinically significant disruption to adolescent sleep, even when sleep after video‐gaming is initiated at normal bedtime. However, physiological arousal may not necessarily be the mechanism by which technology use affects sleep. … (more)
- Is Part Of:
- Journal of sleep research. Volume 22:Number 2(2013:Jun.)
- Journal:
- Journal of sleep research
- Issue:
- Volume 22:Number 2(2013:Jun.)
- Issue Display:
- Volume 22, Issue 2 (2013)
- Year:
- 2013
- Volume:
- 22
- Issue:
- 2
- Issue Sort Value:
- 2013-0022-0002-0000
- Page Start:
- 137
- Page End:
- 143
- Publication Date:
- 2012-11-09
- Subjects:
- adolescence -- polysomnography -- sleep–wake activity -- video‐games -- violent media
Sleep -- Periodicals
Sleep disorders -- Periodicals
612.821 - Journal URLs:
- http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1365-2869 ↗
http://onlinelibrary.wiley.com/ ↗ - DOI:
- 10.1111/j.1365-2869.2012.01060.x ↗
- Languages:
- English
- ISSNs:
- 0962-1105
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 5064.680000
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 327.xml