Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent. Issue 4 (7th November 2016)
- Record Type:
- Journal Article
- Title:
- Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent. Issue 4 (7th November 2016)
- Main Title:
- Evaluating the impact of serious games: the effect of gaming on entrepreneurial intent
- Authors:
- Newbery, Robert
Lean, Jonathan
Moizer, Jonathan - Abstract:
- Abstract : Purpose: Serious games are playing an increasingly significant role across a range of educational contexts. Business focused serious games can provide students with an authentic learning experience and their use has been increasingly taken up by business school faculty, including those delivering entrepreneurship education (EE). The purpose of this paper is to evaluate the impact of participation in a serious business game on the entrepreneurial intent (EI) of undergraduate students. Design/methodology/approach: The study adopts a pre-test/post-test quasi-experimental design. It employs a modified version of Linan et al. 's (2011) EI model in the form of a questionnaire survey completed by 263 undergraduate business and management students. Findings: A logic regression model was used to analyse the survey responses. The research findings indicate that the serious game used in this study has a significant negative impact on EI. Gender and role model effects are also identified from the analysis. Originality/value: The paper contributes to the literature in two ways. First, it demonstrates the impact of serious business games on EI during the enterprise awareness stage of a student's EE. Second, it provides a foundation for exploring the role that serious games can play in educating the potential entrepreneurs of the future.
- Is Part Of:
- Information technology & people. Volume 29:Issue 4(2016)
- Journal:
- Information technology & people
- Issue:
- Volume 29:Issue 4(2016)
- Issue Display:
- Volume 29, Issue 4 (2016)
- Year:
- 2016
- Volume:
- 29
- Issue:
- 4
- Issue Sort Value:
- 2016-0029-0004-0000
- Page Start:
- 733
- Page End:
- 749
- Publication Date:
- 2016-11-07
- Subjects:
- Computer games -- Education -- Simulation -- Small- and medium-sized enterprises (SMEs)
Information technology -- Periodicals
Management information systems -- Periodicals
Human-computer interaction -- Periodicals
004 - Journal URLs:
- http://info.emeraldinsight.com/products/journals/journals.htm?id=itp ↗
http://www.emeraldinsight.com/0959-3845.htm ↗
http://www.emeraldinsight.com/itp.htm ↗
http://firstsearch.oclc.org ↗
http://www.emeraldinsight.com/ ↗ - DOI:
- 10.1108/ITP-05-2015-0111 ↗
- Languages:
- English
- ISSNs:
- 0959-3845
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4496.368733
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 666.xml