SIG-Blocks: Tangible game technology for automated cognitive assessment. (December 2016)
- Record Type:
- Journal Article
- Title:
- SIG-Blocks: Tangible game technology for automated cognitive assessment. (December 2016)
- Main Title:
- SIG-Blocks: Tangible game technology for automated cognitive assessment
- Authors:
- Lee, Kiju
Jeong, Donghwa
Schindler, Rachael C.
Short, Elizabeth J. - Abstract:
- Abstract: This paper presents the SIG-Blocks system developed for automated cognitive assessment via tangible geometric games (TAG-Games). Computerized game administration and real-time cognitive and behavior assessments were realized by wireless self-synchronization in communication, decentralized hybrid-sensing, assembly and motion detection, and graphical visualization. The measurable performance data included time and accuracy at each manipulation step, overall speed of manipulative motions, and the total number of rotational motions. For preliminary evaluation, three types of TAG-Games were designed: TAG-Game A for assembly, TAG-Game S for shape matching, and TAG-Game M for memory. As a part of the game design, a computational measure of play complexity was defined for each TAG-Game based on the geometric properties and the number of blocks in the item. An evaluation with 86 participants assessed both reliability of the TAG-Game items using split-half and test-retest reliability tests and validity of the proposed complexity measures by comparing the results with three subtests of the Wechsler Adults Intelligence Scale 4th Edition (WAIS-IV), i.e. Block Design (BD), Matrix Reasoning (MR), and Digit Span (DS). The high reliability coefficients showed that TAG-Games were reliable. Regarding validity, correlations were found between TAG-Game A and BD and between TAG-Game S and MR. Behavioral analysis also showed that the TAG-Game performance was positively correlated withAbstract: This paper presents the SIG-Blocks system developed for automated cognitive assessment via tangible geometric games (TAG-Games). Computerized game administration and real-time cognitive and behavior assessments were realized by wireless self-synchronization in communication, decentralized hybrid-sensing, assembly and motion detection, and graphical visualization. The measurable performance data included time and accuracy at each manipulation step, overall speed of manipulative motions, and the total number of rotational motions. For preliminary evaluation, three types of TAG-Games were designed: TAG-Game A for assembly, TAG-Game S for shape matching, and TAG-Game M for memory. As a part of the game design, a computational measure of play complexity was defined for each TAG-Game based on the geometric properties and the number of blocks in the item. An evaluation with 86 participants assessed both reliability of the TAG-Game items using split-half and test-retest reliability tests and validity of the proposed complexity measures by comparing the results with three subtests of the Wechsler Adults Intelligence Scale 4th Edition (WAIS-IV), i.e. Block Design (BD), Matrix Reasoning (MR), and Digit Span (DS). The high reliability coefficients showed that TAG-Games were reliable. Regarding validity, correlations were found between TAG-Game A and BD and between TAG-Game S and MR. Behavioral analysis also showed that the TAG-Game performance was positively correlated with the manipulation speed, but not correlated with the total number of rotations applied to the blocks. Highlights: A new tangible game technology, called SIG-Blocks, is presented. TAG-Games, using SIG-Blocks as game control, are designed for automated cognitive assessment. Performance data in TAG-Games were correlated with selected standardized measures. SIG-Blocks and TAG-Games enable automated, remote assessment of cognitive skills. … (more)
- Is Part Of:
- Computers in human behavior. Volume 65(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 65(2016)
- Issue Display:
- Volume 65, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 65
- Issue:
- 2016
- Issue Sort Value:
- 2016-0065-2016-0000
- Page Start:
- 163
- Page End:
- 175
- Publication Date:
- 2016-12
- Subjects:
- Sensor-embedded blocks -- Tangible user interface -- Wireless sensor network -- Cognitive assessment
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2016.08.023 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 2468.xml