Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics. (November 2016)
- Record Type:
- Journal Article
- Title:
- Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics. (November 2016)
- Main Title:
- Comparison of similarity measures to differentiate players' actions and decision-making profiles in serious games analytics
- Authors:
- Loh, Christian Sebastian
Li, I-Hung
Sheng, Yanyan - Abstract:
- Abstract: Three Gameplay Action-Decision (GAD) profiles: Explorer, Fulfiller, and Quitter, have been identified based on individual's decision-making actions and navigational behaviors in situ serious games. The ability to profile trainees using serious games can yield new analytics and insights towards training and learning performance improvement, including the identification of weaknesses or potential training needs in the players towards adaptive training, and the creation of new diagnostics for prescriptive training, retraining, and remediation. Similarity measures of players' in-game course of actions (COAs) have been shown to be a viable approach in differentiating novices from experts in serious games. In this study, we examined and compared several popular similarity measures to see if any measure, or combination of measures, would be viable in differentiating players based on their GAD profiles in serious games. Our findings revealed that similarity measures, while significant in their predicting abilities individually, could gain more strength from one another in combination. More research is needed to create or develop new metrics and methods for players' action and behavioral profiling in Serious Games Analytics. Highlights: Similarity measures and gameplay action-behavior profiles are new research in Serious Games. Players can be profiled based on in-game navigational paths and decision-making strategies. Similarity measure is a viable method to differentiateAbstract: Three Gameplay Action-Decision (GAD) profiles: Explorer, Fulfiller, and Quitter, have been identified based on individual's decision-making actions and navigational behaviors in situ serious games. The ability to profile trainees using serious games can yield new analytics and insights towards training and learning performance improvement, including the identification of weaknesses or potential training needs in the players towards adaptive training, and the creation of new diagnostics for prescriptive training, retraining, and remediation. Similarity measures of players' in-game course of actions (COAs) have been shown to be a viable approach in differentiating novices from experts in serious games. In this study, we examined and compared several popular similarity measures to see if any measure, or combination of measures, would be viable in differentiating players based on their GAD profiles in serious games. Our findings revealed that similarity measures, while significant in their predicting abilities individually, could gain more strength from one another in combination. More research is needed to create or develop new metrics and methods for players' action and behavioral profiling in Serious Games Analytics. Highlights: Similarity measures and gameplay action-behavior profiles are new research in Serious Games. Players can be profiled based on in-game navigational paths and decision-making strategies. Similarity measure is a viable method to differentiate player profiles by (dis)similarities. The use of n -gram is needed to preserve directionality of navigational paths in gameplay. Comparison of similarity measures will help identify new metrics and better analytics methods. … (more)
- Is Part Of:
- Computers in human behavior. Volume 64(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 64(2016)
- Issue Display:
- Volume 64, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 64
- Issue:
- 2016
- Issue Sort Value:
- 2016-0064-2016-0000
- Page Start:
- 562
- Page End:
- 574
- Publication Date:
- 2016-11
- Subjects:
- Serious games analytics -- Similarity measures -- Decision-making profiles -- Gameplay Action-Decision -- Partial Least Squares Discriminant Analysis (PLS-DA)
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2016.07.024 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 875.xml