Navigation of a virtual exercise environment with Microsoft Kinect by people post-stroke or with cerebral palsy. Issue 4 (1st October 2016)
- Record Type:
- Journal Article
- Title:
- Navigation of a virtual exercise environment with Microsoft Kinect by people post-stroke or with cerebral palsy. Issue 4 (1st October 2016)
- Main Title:
- Navigation of a virtual exercise environment with Microsoft Kinect by people post-stroke or with cerebral palsy
- Authors:
- Pool, Sean M.
Hoyle, John M.
Malone, Laurie A.
Cooper, Lloyd
Bickel, C. Scott
McGwin, Gerald
Rimmer, James H.
Eberhardt, Alan W. - Abstract:
- ABSTRACT: One approach to encourage and facilitate exercise is through interaction with virtual environments. The present study assessed the utility of Microsoft Kinect as an interface for choosing between multiple routes within a virtual environment through body gestures and voice commands. The approach was successfully tested on 12 individuals post-stroke and 15 individuals with cerebral palsy (CP). Participants rated their perception of difficulty in completing each gesture using a 5-point Likert scale questionnaire. The "most viable" gestures were defined as those with average success rates of 90% or higher and perception of difficulty ranging between easy and very easy. For those with CP, hand raises, hand extensions, and head nod gestures were found most viable. For those post-stroke, the most viable gestures were torso twists, head nods, as well as hand raises and hand extensions using the less impaired hand. Voice commands containing two syllables were viable (>85% successful) for those post-stroke; however, participants with CP were unable to complete any voice commands with a high success rate. This study demonstrated that Kinect may be useful for persons with mobility impairments to interface with virtual exercise environments, but the effectiveness of the various gestures depends upon the disability of the user.
- Is Part Of:
- Assistive technology. Volume 28:Issue 4(2016)
- Journal:
- Assistive technology
- Issue:
- Volume 28:Issue 4(2016)
- Issue Display:
- Volume 28, Issue 4 (2016)
- Year:
- 2016
- Volume:
- 28
- Issue:
- 4
- Issue Sort Value:
- 2016-0028-0004-0000
- Page Start:
- 225
- Page End:
- 232
- Publication Date:
- 2016-10-01
- Subjects:
- disability -- exercise -- Kinect -- virtual environment
Self-help devices for people with disabilities -- Periodicals
Medicine, Physical -- Equipment and supplies -- Periodicals
Rehabilitation -- Equipment and supplies -- Periodicals
Biomedical Engineering -- instrumentation -- Periodicals
617.03305 - Journal URLs:
- http://www.tandf.co.uk/journals/titles/10400435.asp ↗
http://www.informaworld.com/uaty ↗
http://search.ebscohost.com/direct.asp?db=c8h&jid=YVP&scope=site ↗
http://www.tandfonline.com/ ↗ - DOI:
- 10.1080/10400435.2016.1167789 ↗
- Languages:
- English
- ISSNs:
- 1040-0435
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 1746.672060
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 268.xml