Effects of repeated snowboard exercise in virtual reality with time lags of visual scene behind body rotation on head stability and subjective slalom run performance in healthy young subjects. (1st November 2016)
- Record Type:
- Journal Article
- Title:
- Effects of repeated snowboard exercise in virtual reality with time lags of visual scene behind body rotation on head stability and subjective slalom run performance in healthy young subjects. (1st November 2016)
- Main Title:
- Effects of repeated snowboard exercise in virtual reality with time lags of visual scene behind body rotation on head stability and subjective slalom run performance in healthy young subjects
- Authors:
- Wada, Yoshiro
Nishiike, Suetaka
Kitahara, Tadashi
Yamanaka, Toshiaki
Imai, Takao
Ito, Taeko
Sato, Go
Matsuda, Kazunori
Kitamura, Yoshiaki
Takeda, Noriaki - Abstract:
- Abstract: Conclusion: After repeated snowboard exercises in the virtual reality (VR) world with increasing time lags in trials 3–8, it is suggested that the adaptation to repeated visual-vestibulosomatosensory conflict in the VR world improved dynamic posture control and motor performance in the real world without the development of motion sickness.Objectives: The VR technology was used and the effects of repeated snowboard exercise examined in the VR world with time lags between visual scene and body rotation on the head stability and slalom run performance during exercise in healthy subjects.Methods: Forty-two healthy young subjects participated in the study. After trials 1 and 2 of snowboard exercise in the VR world without time lag, trials 3–8 were conducted with 0.1, 0.2, 0.3, 0.4, 0.5, and 0.6 s time lags of the visual scene that the computer creates behind board rotation, respectively. Finally, trial 9 was conducted without time lag. Head linear accelerations and subjective slalom run performance were evaluated.Results: The standard deviations of head linear accelerations in inter-aural direction were significantly increased in trial 8, with a time lag of 0.6 s, but significantly decreased in trial 9 without a time lag, compared with those in trial 2 without a time lag. The subjective scores of slalom run performance were significantly decreased in trial 8, with a time lag of 0.6 s, but significantly increased in trial 9 without a time lag, compared with those inAbstract: Conclusion: After repeated snowboard exercises in the virtual reality (VR) world with increasing time lags in trials 3–8, it is suggested that the adaptation to repeated visual-vestibulosomatosensory conflict in the VR world improved dynamic posture control and motor performance in the real world without the development of motion sickness.Objectives: The VR technology was used and the effects of repeated snowboard exercise examined in the VR world with time lags between visual scene and body rotation on the head stability and slalom run performance during exercise in healthy subjects.Methods: Forty-two healthy young subjects participated in the study. After trials 1 and 2 of snowboard exercise in the VR world without time lag, trials 3–8 were conducted with 0.1, 0.2, 0.3, 0.4, 0.5, and 0.6 s time lags of the visual scene that the computer creates behind board rotation, respectively. Finally, trial 9 was conducted without time lag. Head linear accelerations and subjective slalom run performance were evaluated.Results: The standard deviations of head linear accelerations in inter-aural direction were significantly increased in trial 8, with a time lag of 0.6 s, but significantly decreased in trial 9 without a time lag, compared with those in trial 2 without a time lag. The subjective scores of slalom run performance were significantly decreased in trial 8, with a time lag of 0.6 s, but significantly increased in trial 9 without a time lag, compared with those in trial 2 without a time lag. Motion sickness was not induced in any subjects. … (more)
- Is Part Of:
- Acta oto-laryngologica. Volume 136:Number 11(2016)
- Journal:
- Acta oto-laryngologica
- Issue:
- Volume 136:Number 11(2016)
- Issue Display:
- Volume 136, Issue 11 (2016)
- Year:
- 2016
- Volume:
- 136
- Issue:
- 11
- Issue Sort Value:
- 2016-0136-0011-0000
- Page Start:
- 1121
- Page End:
- 1124
- Publication Date:
- 2016-11-01
- Subjects:
- Motor performance -- posture control -- virtual exercise -- visual-vestibulosomatosensory conflict -- vestibular rehabilitation
Otolaryngology -- Periodicals
Ear -- Diseases -- Periodicals
Throat -- Diseases -- Periodicals
Otolaryngology -- Electronic Resources
Otorhinolaryngologic Diseases
617.8 - Journal URLs:
- http://www.tandfonline.com/loi/ioto20#.V6CqjFJTHcs ↗
http://informahealthcare.com ↗ - DOI:
- 10.1080/00016489.2016.1193890 ↗
- Languages:
- English
- ISSNs:
- 0001-6489
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 0642.250000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 2358.xml