Enablers and barriers of the multi-user virtual environment for exploratory creativity in architectural design collaboration. Issue 3 (2nd July 2016) - Hong, Seung Wan
Abstract: Pioneering psychology and co-design research has highlighted the potential that multi-user virtual environment (MUVE) may help architects' exploratory creativity that is a recursive search to discover an optimal match of novel and appropriate solutions. However, it has been not reported hitherto in what ways MUVE helps or obstructs architects' exploratory creativity in individual and collaborative modes of collaboration. To investigate this issue, we compared MUVE and sketching media in face-to-face and remote collaboration modes, involving 22 pairs of architecture major students. Based on interview and video-observation, we discovered that (1) in MUVE, anthropomorphic avatars, which other media do not have, enabled individual and collaborative explorations to discover unexpected affordances of new solutions, with evaluation on physical properties and layouts of solutions. In addition, (2) co-presence with collaborator's avatars enabled inspiration on new ways of problem-solving and puzzle-making through shared design processes and events, with co-evaluation on social aspects of design solutions. (3) Co-presence in a shared environment also allowed mutual co-exploration that promotes emerging creative solutions, with co-modification on design errors. As barriers of MUVE, (4) avatar's immersion caused inconvenient perception to explore large-scaled environments and track collaborators' different experiences, but the barriers were not reported in remote collaboration.