Active video gaming improves body coordination in survivors of childhood brain tumours. Issue 21 (8th October 2016)
- Record Type:
- Journal Article
- Title:
- Active video gaming improves body coordination in survivors of childhood brain tumours. Issue 21 (8th October 2016)
- Main Title:
- Active video gaming improves body coordination in survivors of childhood brain tumours
- Authors:
- Sabel, Magnus
Sjölund, Anette
Broeren, Jürgen
Arvidsson, Daniel
Saury, Jean-Michel
Blomgren, Klas
Lannering, Birgitta
Emanuelson, Ingrid - Abstract:
- Abstract: Purpose: We investigated whether active video gaming (AVG) could bring about regular, enjoyable, physical exercise in children treated for brain tumours, what level of physical activity could be reached and if the children's physical functioning improved. Methods: Thirteen children, aged 7–17 years, were randomised to either AVG or waiting-list. After 10–12 weeks they crossed-over. Weekly Internet coaching sessions were used to sustain motivation and evaluate enjoyment. Energy expenditure (EE) levels were measured as Metabolic Equivalent of Task (MET), using a multisensory activity monitor. Single-blinded assessments of physical functioning were done, using the Bruininks–Osteretsky Test of Motor Performance, second edition, evaluating participants before and after the intervention period, as well as comparing the randomisation groups after the first period. Results: All patients completed the study. AVG sessions (mean duration 47 minutes) were performed on 72% of all days. Mean EE level during AVG sessions was 3.0 MET, corresponding to moderate physical activity. The Body Coordination score improved by 15% ( p = 0.021) over the intervention period. Conclusions: In this group of childhood brain tumour survivors, home-based AVG, supported by a coach, was a feasible, enjoyable and moderately intense form of exercise that improved Body Coordination. Implications for Rehabilitation: Childhood brain tumour survivors frequently have cognitive problems, inferior physicalAbstract: Purpose: We investigated whether active video gaming (AVG) could bring about regular, enjoyable, physical exercise in children treated for brain tumours, what level of physical activity could be reached and if the children's physical functioning improved. Methods: Thirteen children, aged 7–17 years, were randomised to either AVG or waiting-list. After 10–12 weeks they crossed-over. Weekly Internet coaching sessions were used to sustain motivation and evaluate enjoyment. Energy expenditure (EE) levels were measured as Metabolic Equivalent of Task (MET), using a multisensory activity monitor. Single-blinded assessments of physical functioning were done, using the Bruininks–Osteretsky Test of Motor Performance, second edition, evaluating participants before and after the intervention period, as well as comparing the randomisation groups after the first period. Results: All patients completed the study. AVG sessions (mean duration 47 minutes) were performed on 72% of all days. Mean EE level during AVG sessions was 3.0 MET, corresponding to moderate physical activity. The Body Coordination score improved by 15% ( p = 0.021) over the intervention period. Conclusions: In this group of childhood brain tumour survivors, home-based AVG, supported by a coach, was a feasible, enjoyable and moderately intense form of exercise that improved Body Coordination. Implications for Rehabilitation: Childhood brain tumour survivors frequently have cognitive problems, inferior physical functioning and are less physically active compared to their healthy peers. Active video gaming (AVG), supported by Internet coaching, is a feasible home-based intervention in children treated for brain tumours, promoting enjoyable, regular physical exercise of moderate intensity. In this pilot study, AVG with Nintendo Wii improved Body Coordination. … (more)
- Is Part Of:
- Disability and rehabilitation. Volume 38:Issue 21(2016)
- Journal:
- Disability and rehabilitation
- Issue:
- Volume 38:Issue 21(2016)
- Issue Display:
- Volume 38, Issue 21 (2016)
- Year:
- 2016
- Volume:
- 38
- Issue:
- 21
- Issue Sort Value:
- 2016-0038-0021-0000
- Page Start:
- 2073
- Page End:
- 2084
- Publication Date:
- 2016-10-08
- Subjects:
- Brain tumour -- energy expenditure -- exercise therapy -- motor skills disorders -- paediatric -- video games
People with disabilities -- Periodicals
Rehabilitation -- Periodicals
617.03 - Journal URLs:
- http://www.tandfonline.com/loi/idre20 ↗
http://informahealthcare.com/journal/dre ↗
http://www.tandf.co.uk/journals/titles/09638288.asp ↗
http://informahealthcare.com ↗ - DOI:
- 10.3109/09638288.2015.1116619 ↗
- Languages:
- English
- ISSNs:
- 0963-8288
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3595.420300
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