The Impact of Gamification in Web Based Homework. Issue 6 (2nd July 2016)
- Record Type:
- Journal Article
- Title:
- The Impact of Gamification in Web Based Homework. Issue 6 (2nd July 2016)
- Main Title:
- The Impact of Gamification in Web Based Homework
- Authors:
- Goehle, Geoff
Wagaman, John - Abstract:
- Abstract: This paper concerns the impact and reception of gamification elements that were added to the online homework system WeBWorK . After performing two studies, we found that the students felt that the gamification system rewarded them for their effort. However, we did not find any indication that gamification elements improved student performance when compared with a control group.
- Is Part Of:
- PRIMUS. Volume 26:Issue 6(2016)
- Journal:
- PRIMUS
- Issue:
- Volume 26:Issue 6(2016)
- Issue Display:
- Volume 26, Issue 6 (2016)
- Year:
- 2016
- Volume:
- 26
- Issue:
- 6
- Issue Sort Value:
- 2016-0026-0006-0000
- Page Start:
- 557
- Page End:
- 569
- Publication Date:
- 2016-07-02
- Subjects:
- Math education -- gamification -- online homework
Mathematics -- Study and teaching (Higher) -- Periodicals
510.711 - Journal URLs:
- http://www.tandf.co.uk/journals/titles/10511970.asp ↗
http://www.tandfonline.com/ ↗ - DOI:
- 10.1080/10511970.2015.1122690 ↗
- Languages:
- English
- ISSNs:
- 1051-1970
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 6612.930850
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 853.xml