Why do people use gamification services?. Issue 4 (August 2015)
- Record Type:
- Journal Article
- Title:
- Why do people use gamification services?. Issue 4 (August 2015)
- Main Title:
- Why do people use gamification services?
- Authors:
- Hamari, Juho
Koivisto, Jonna - Abstract:
- Highlights: Utilitarian, hedonic and social motivations to use gamification are investigated. Utilitarian and social motivations have a positive direct association with attitude. Utilitarian motivations' association with continued use is mediated by attitude. Hedonic motivations have a positive direct association with continued use. Abstract: In recent years, technology has been increasingly harnessed for motivating and supporting people toward various individually and collectively beneficial behaviors. One of the most popular developments in this field has been titled gamification. Gamification refers to technologies that attempt to promote intrinsic motivations toward various activities, commonly, by employing design characteristic to games. However, a dearth of empirical evidence still exists regarding why people want to use gamification services. Based on survey data gathered from the users of a gamification service, we examine the relationship between utilitarian, hedonic and social motivations and continued use intention as well as attitude toward gamification. The results suggest that the relationship between utilitarian benefits and use is mediated by the attitude toward the use of gamification, while hedonic aspects have a direct positive relationship with use. Social factors are strongly associated with attitude, but show only a weak further association with the intentions to continue the use of a gamification service.
- Is Part Of:
- International journal of information management. Volume 35:Issue 4(2015:Aug.)
- Journal:
- International journal of information management
- Issue:
- Volume 35:Issue 4(2015:Aug.)
- Issue Display:
- Volume 35, Issue 4 (2015)
- Year:
- 2015
- Volume:
- 35
- Issue:
- 4
- Issue Sort Value:
- 2015-0035-0004-0000
- Page Start:
- 419
- Page End:
- 431
- Publication Date:
- 2015-08
- Subjects:
- Gamification -- Online game -- Persuasive technology -- eHealth -- Technology acceptance
Social sciences -- Information services -- Periodicals
Social sciences -- Research -- Periodicals
Information science -- Periodicals
Management information systems -- Periodicals
Knowledge management -- Periodicals
Sciences sociales -- Documentation, Services de -- Périodiques
Sciences sociales -- Recherche -- Périodiques
Sciences de l'information -- Périodiques
Systèmes d'information de gestion -- Périodiques
Information science
Management information systems
Social sciences -- Information services
Social sciences -- Research
Periodicals
Electronic journals
025.52068 - Journal URLs:
- http://www.sciencedirect.com/science/journal/02684012 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.ijinfomgt.2015.04.006 ↗
- Languages:
- English
- ISSNs:
- 0268-4012
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 4542.304900
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 1421.xml