Virtual laboratories for education in science, technology, and engineering: A review. (April 2016)
- Record Type:
- Journal Article
- Title:
- Virtual laboratories for education in science, technology, and engineering: A review. (April 2016)
- Main Title:
- Virtual laboratories for education in science, technology, and engineering: A review
- Authors:
- Potkonjak, Veljko
Gardner, Michael
Callaghan, Victor
Mattila, Pasi
Guetl, Christian
Petrović, Vladimir M.
Jovanović, Kosta - Abstract:
- Abstract: Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper. We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and virtual worlds. This paper summarizes the state of the art in virtual laboratories and virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character,Abstract: Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper. We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and virtual worlds. This paper summarizes the state of the art in virtual laboratories and virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research. Highlights: State of the art in dynamics-based virtual laboratories. Defining the criteria for critical evaluation of existing technologies. State of the art in virtual worlds. Future advances in the field of virtual-world based laboratories. … (more)
- Is Part Of:
- Computers & education. Volume 95(2016)
- Journal:
- Computers & education
- Issue:
- Volume 95(2016)
- Issue Display:
- Volume 95, Issue 2016 (2016)
- Year:
- 2016
- Volume:
- 95
- Issue:
- 2016
- Issue Sort Value:
- 2016-0095-2016-0000
- Page Start:
- 309
- Page End:
- 327
- Publication Date:
- 2016-04
- Subjects:
- Virtual laboratory -- Dynamics based virtual reality -- Virtual world -- Distance learning for engineering/STEM education -- Immersive education
Education -- Data processing -- Periodicals
Education -- Periodicals
Computers -- Periodicals
Computer-Assisted Instruction -- Periodicals
Éducation -- Informatique -- Périodiques
Electronic journals
370.285 - Journal URLs:
- http://www.sciencedirect.com/science/journal/03601315 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.compedu.2016.02.002 ↗
- Languages:
- English
- ISSNs:
- 0360-1315
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.677000
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British Library HMNTS - ELD Digital store - Ingest File:
- 2253.xml