Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones. Issue 2 (8th April 2015)
- Record Type:
- Journal Article
- Title:
- Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones. Issue 2 (8th April 2015)
- Main Title:
- Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones
- Authors:
- Chaput, J.P.
Genin, P.M.
Le Moel, B.
Pereira, B.
Boirie, Y.
Duclos, M.
Thivel, D. - Abstract:
- Summary: Background: While decreased physical activity and increased sedentary behaviours are incriminated for their role in the progression of obesity, active video games (AVG) may offer a new alternative to increase energy expenditure in youth. This study is the first to examine the effect of a 1‐h AVG play on lean and obese adolescents' energy expenditure. Methods: Body composition and aerobic fitness were assessed in 19 obese and 12 lean adolescent boys (12–15 years old). Participants performed a 1‐h AVG session (Kinect Sports technology) while wearing a portable indirect calorimeter (K4b2) to assess their energy expenditure and heart rate. Results: Body weight (91.0 ± 9.5 vs. 58.5 ± 12.4 kg), body mass index (32.2 ± 3.1 vs. 20.3 ± 1.6 kg m −2 ) and body fat (38.1 ± 2.7 vs. 13.4 ± 3.9%) were significantly higher in obese adolescents ( P < 0.001). Absolute energy expenditure was significantly higher in obese ( P < 0.05) but not when corrected for body composition. Maximal heart rate reached during AVG was significantly higher in lean adolescents (190 ± 25 vs. 183 ± 28 bpm, P < 0.05). Time spent between 3 and 6 METs (Metabolic Equivalent Task) was not different between groups but time spent above 6 METs was higher in lean adolescents ( P < 0.05). Conclusion: Although lean and obese adolescent boys experienced similar energy expenditure relative to their body size during a 1‐h Kinect AVG session, lean adolescents spent more time in moderate‐to‐vigorous physical activity.
- Is Part Of:
- Pediatric obesity. Volume 11:Issue 2(2016:Apr.)
- Journal:
- Pediatric obesity
- Issue:
- Volume 11:Issue 2(2016:Apr.)
- Issue Display:
- Volume 11, Issue 2 (2016)
- Year:
- 2016
- Volume:
- 11
- Issue:
- 2
- Issue Sort Value:
- 2016-0011-0002-0000
- Page Start:
- 102
- Page End:
- 106
- Publication Date:
- 2015-04-08
- Subjects:
- Active video game -- adolescents -- energy expenditure -- exercise intensity -- paediatric obesity
Obesity in children -- Periodicals
Obesity in adolescence -- Periodicals
Obesity -- Periodicals
Overweight children -- Periodicals
618.92398 - Journal URLs:
- http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)2047-6310 ↗
http://onlinelibrary.wiley.com/ ↗ - DOI:
- 10.1111/ijpo.12027 ↗
- Languages:
- English
- ISSNs:
- 1747-7174
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
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- 2678.xml