Culture and the Jitters: Guild Affiliation and Online Gaming Eustress/Distress. (March 2016)
- Record Type:
- Journal Article
- Title:
- Culture and the Jitters: Guild Affiliation and Online Gaming Eustress/Distress. (March 2016)
- Main Title:
- Culture and the Jitters: Guild Affiliation and Online Gaming Eustress/Distress
- Authors:
- Snodgrass, Jeffrey G.
Lacy, Michael G.
Dengah, H.J. Francois
Batchelder, Greg
Eisenhower, Scarlett
Thompson, Rory Sascha - Abstract:
- Abstract: We examine how online sociocultural context influences play experience in the popular online role‐playing game, World of Warcraft ( WoW ). We focus on how guilds, in‐game associations of like‐minded players, establish social relationships and cultural understandings that shape online play experience. Some guilds help their members regulate the stressful arousal emerging from challenging gaming activities—such as collaborative raids, where multiple players together try to defeat challenging opponents termed bosses —maximizing stress' positive eustressful potential. By contrast, so‐called "hard‐core" raiding guilds, the primary focus of this article, push their members to more extreme forms of online gaming, linking in‐game arousal with problematic patterns of play, potentially transforming pleasurable gaming eustress into harmful distress . Overall, we treat guilds as emergent communities of play, which, in the manner they differentially regulate their members' gaming experiences, sharply illuminate the deep sociocultural shaping of the stress process. We suggest that these cultural processes are less visible in studies focusing more narrowly on distress or eustress alone—typically, medical anthropology in the first case, games studies in the second—making a balanced approach such as ours critical to psychological anthropologists hoping to clarify how culture lends psychobiological arousal its positive or negative valence.
- Is Part Of:
- Ethos. Volume 44:Number 1(2016:Mar.)
- Journal:
- Ethos
- Issue:
- Volume 44:Number 1(2016:Mar.)
- Issue Display:
- Volume 44, Issue 1 (2016)
- Year:
- 2016
- Volume:
- 44
- Issue:
- 1
- Issue Sort Value:
- 2016-0044-0001-0000
- Page Start:
- 50
- Page End:
- 78
- Publication Date:
- 2016-03
- Subjects:
- virtual worlds -- online games -- new media technologies -- play -- stress -- internet addiction -- research methods
Ethnopsychology -- Periodicals
Personality and culture -- Periodicals
155.805 - Journal URLs:
- http://catalog.hathitrust.org/api/volumes/oclc/1786694.html ↗
http://onlinelibrary.wiley.com/journal/10.1111/(ISSN)1548-1352/issues ↗
http://www.anthrosource.net/Issues.aspx?issn=0091-2131 ↗
http://www.jstor.org/journals/00912131.html ↗
http://onlinelibrary.wiley.com/ ↗
http://www.ucpress.edu/journals/3a ↗ - DOI:
- 10.1111/etho.12108 ↗
- Languages:
- English
- ISSNs:
- 0091-2131
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3815.300000
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 2064.xml