The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study. (February 2016)
- Record Type:
- Journal Article
- Title:
- The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study. (February 2016)
- Main Title:
- The efficacy of a web-based gambling intervention program for high school students: A preliminary randomized study
- Authors:
- Canale, Natale
Vieno, Alessio
Griffiths, Mark D.
Marino, Claudia
Chieco, Francesca
Disperati, Francesca
Andriolo, Stefano
Santinello, Massimo - Abstract:
- Abstract: Early onset in adolescent gambling involvement can be a precipitator of later gambling problems. The aim of the present study was to test the preliminary efficacy of a web-based gambling intervention program for students within a high school-based setting. Students attending a high school in Italy ( N = 168) participated in the present study (58% male – age, M = 15.01; SD = 0.60). Twelve classes were randomly assigned to one of two conditions: intervention ( N = 6; 95 students) and control group ( N = 6; 73 students). Both groups received personalized feedback and then the intervention group received online training (interactive activities) for three weeks. At a two-month follow-up, students in the intervention group reported a reduction in gambling problems relative to those in the control group. However, there were no differences in gambling frequency, gambling expenditure, and attitudes toward the profitability of gambling between the two groups. In addition, frequent gamblers (i.e., those that gambled at least once a week at baseline) showed reductions in gambling problems and gambling frequency post-intervention. Frequent gamblers that only received personalized feedback showed significantly less realistic attitudes toward the profitability of gambling post-intervention. The present study is the first controlled study to test the preliminary efficacy of a web-based gambling intervention program for students within a high school-based setting. The resultsAbstract: Early onset in adolescent gambling involvement can be a precipitator of later gambling problems. The aim of the present study was to test the preliminary efficacy of a web-based gambling intervention program for students within a high school-based setting. Students attending a high school in Italy ( N = 168) participated in the present study (58% male – age, M = 15.01; SD = 0.60). Twelve classes were randomly assigned to one of two conditions: intervention ( N = 6; 95 students) and control group ( N = 6; 73 students). Both groups received personalized feedback and then the intervention group received online training (interactive activities) for three weeks. At a two-month follow-up, students in the intervention group reported a reduction in gambling problems relative to those in the control group. However, there were no differences in gambling frequency, gambling expenditure, and attitudes toward the profitability of gambling between the two groups. In addition, frequent gamblers (i.e., those that gambled at least once a week at baseline) showed reductions in gambling problems and gambling frequency post-intervention. Frequent gamblers that only received personalized feedback showed significantly less realistic attitudes toward the profitability of gambling post-intervention. The present study is the first controlled study to test the preliminary efficacy of a web-based gambling intervention program for students within a high school-based setting. The results indicate that a brief web-based intervention delivered in the school setting may be a potentially promising strategy for a low-threshold, low-cost, preventive tool for at-risk gambling high school students. Highlights: The efficacy of a web-based intervention for adolescent gambling was tested. Twelve classes were randomized into either intervention or control groups. The intervention group reported fewer gambling problems than controls. The intervention decreased the amount of gambling among frequent gamblers. Results provide support for a web-based gambling intervention via schools. … (more)
- Is Part Of:
- Computers in human behavior. Volume 55: Part B(2016)
- Journal:
- Computers in human behavior
- Issue:
- Volume 55: Part B(2016)
- Issue Display:
- Volume 55, Issue 2 (2016)
- Year:
- 2016
- Volume:
- 55
- Issue:
- 2
- Issue Sort Value:
- 2016-0055-0002-0000
- Page Start:
- 946
- Page End:
- 954
- Publication Date:
- 2016-02
- Subjects:
- Gambling -- High school -- Web-based intervention -- Personalized feedback -- Online activities
Interactive computer systems -- Periodicals
Man-machine systems -- Periodicals
004.019 - Journal URLs:
- http://www.sciencedirect.com/science/journal/07475632 ↗
http://www.elsevier.com/journals ↗ - DOI:
- 10.1016/j.chb.2015.10.012 ↗
- Languages:
- English
- ISSNs:
- 0747-5632
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 3394.921600
British Library DSC - BLDSS-3PM
British Library HMNTS - ELD Digital store - Ingest File:
- 1251.xml