Active Video-Gaming Effects on Balance and Mobility in Individuals with Chronic Stroke: A Randomized Controlled Trial. Issue 3 (May 2013)
- Record Type:
- Journal Article
- Title:
- Active Video-Gaming Effects on Balance and Mobility in Individuals with Chronic Stroke: A Randomized Controlled Trial. Issue 3 (May 2013)
- Main Title:
- Active Video-Gaming Effects on Balance and Mobility in Individuals with Chronic Stroke: A Randomized Controlled Trial
- Authors:
- Fritz, Stacy L.
Peters, Denise M.
Merlo, Angela M.
Donley, Jonathan - Abstract:
- Abstract : Background: Treatments that provide feedback, increase practice with multiple repetitions, and motivate patients are essential to rehabilitation post stroke.Objective: To determine whether playing active video games results in improved balance and mobility post stroke.Methods: Thirty participants with chronic (time since stroke = 3.0 [2.9] years) hemiparesis post stroke were randomly assigned to a gaming group or normal activity control group. Gaming systems provided participants with an interactive interface of real-time movement of either themselves or an avatar on the screen. Participants played games 50–60 minutes/day, 4 days/week, for 5 weeks. The intervention was strictly game-play, in standing position, without physical therapy. The control group received no special intervention and continued with normal activity. Both groups were tested prior to, following the 5 weeks (post test), and 3 months following the completion of the study. Outcome measures included the Fugl-Meyer Assessment, Berg Balance Scale, Dynamic Gait Index, Timed Up & Go, 6-minute walk test, 3-meter walk (self-selected and fast), and perception of recovery.Results: No statistically significant differences between or within groups were found through analysis of covariance (covaried for side of hemiparesis) at post test or follow-up. Although the within-group effect sizes were primarily indexed as "small" (< .36), the gaming group exhibited higher within-group effect sizes before and afterAbstract : Background: Treatments that provide feedback, increase practice with multiple repetitions, and motivate patients are essential to rehabilitation post stroke.Objective: To determine whether playing active video games results in improved balance and mobility post stroke.Methods: Thirty participants with chronic (time since stroke = 3.0 [2.9] years) hemiparesis post stroke were randomly assigned to a gaming group or normal activity control group. Gaming systems provided participants with an interactive interface of real-time movement of either themselves or an avatar on the screen. Participants played games 50–60 minutes/day, 4 days/week, for 5 weeks. The intervention was strictly game-play, in standing position, without physical therapy. The control group received no special intervention and continued with normal activity. Both groups were tested prior to, following the 5 weeks (post test), and 3 months following the completion of the study. Outcome measures included the Fugl-Meyer Assessment, Berg Balance Scale, Dynamic Gait Index, Timed Up & Go, 6-minute walk test, 3-meter walk (self-selected and fast), and perception of recovery.Results: No statistically significant differences between or within groups were found through analysis of covariance (covaried for side of hemiparesis) at post test or follow-up. Although the within-group effect sizes were primarily indexed as "small" (< .36), the gaming group exhibited higher within-group effect sizes before and after testing than did the control group on all 7 dependent variables analyzed.Conclusions: Even though the only intervention was game-play, there were small positive effects. Therapist assistance in making more optimum movement choices may be needed before significant improvements are seen with commercially available, general purpose games. … (more)
- Is Part Of:
- Topics in stroke rehabilitation. Volume 20:Issue 3(2013)
- Journal:
- Topics in stroke rehabilitation
- Issue:
- Volume 20:Issue 3(2013)
- Issue Display:
- Volume 20, Issue 3 (2013)
- Year:
- 2013
- Volume:
- 20
- Issue:
- 3
- Issue Sort Value:
- 2013-0020-0003-0000
- Page Start:
- 218
- Page End:
- 225
- Publication Date:
- 2013-05
- Subjects:
- balance -- gaming -- stroke
Cerebrovascular disease -- Patients -- Rehabilitation -- Periodicals
Cerebrovascular disease -- Periodicals
616.810305 - Journal URLs:
- http://thomasland.metapress.com/openurl.asp?genre=journal&issn=1074-9357 ↗
http://www.maneyonline.com/loi/tsr ↗
http://www.tandfonline.com/loi/ytsr20#.V6niC1JTF-V ↗
http://www.maneyonline.com ↗ - DOI:
- 10.1310/tsr2003-218 ↗
- Languages:
- English
- ISSNs:
- 1074-9357
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - 8867.490300
British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 259.xml