Virtual reality spine surgery simulation: an empirical study of its usefulness. (November 2014)
- Record Type:
- Journal Article
- Title:
- Virtual reality spine surgery simulation: an empirical study of its usefulness. (November 2014)
- Main Title:
- Virtual reality spine surgery simulation: an empirical study of its usefulness
- Authors:
- Gasco, Jaime
Patel, Achal
Ortega-Barnett, Juan
Branch, Daniel
Desai, Sohum
Kuo, Yong Fan
Luciano, Cristian
Rizzi, Silvio
Kania, Patrick
Matuyauskas, Martin
Banerjee, Pat
Roitberg, Ben Z. - Abstract:
- <abstract> <title> <x content-type="archive" xml:space="preserve">Abstract</x> </title> <sec> <title>Objective:</title> <p>This study explores the usefulness of virtual simulation training for learning to place pedicle screws in the lumbar spine.</p> </sec> <sec> <title>Methods:</title> <p>Twenty-six senior medical students anonymously participated and were randomized into two groups (A = no simulation; B = simulation). Both groups were given 15 minutes to place two pedicle screws in a sawbones model. Students in Group A underwent traditional visual/verbal instruction whereas students in Group B underwent training on pedicle screw placement in the ImmersiveTouch<sup>®</sup> simulator. The students in both groups then placed two pedicle screws each in a lumbar sawbones models that underwent triplanar thin slice computerized tomography and subsequent analysis based on coronal entry point, axial and sagittal deviations, length error, and pedicle breach. The average number of errors per screw was calculated for each group. Semi-parametric regression analysis for clustered data was used with generalized estimating equations accommodating a negative binomial distribution to determine any statistical difference of significance.</p> </sec> <sec> <title>Results:</title> <p>A total of 52 pedicle screws were analyzed. The reduction in the average number of errors per screw after a single session of simulation training was 53·7% (<italic>P</italic> = 0·0067). The average number of<abstract> <title> <x content-type="archive" xml:space="preserve">Abstract</x> </title> <sec> <title>Objective:</title> <p>This study explores the usefulness of virtual simulation training for learning to place pedicle screws in the lumbar spine.</p> </sec> <sec> <title>Methods:</title> <p>Twenty-six senior medical students anonymously participated and were randomized into two groups (A = no simulation; B = simulation). Both groups were given 15 minutes to place two pedicle screws in a sawbones model. Students in Group A underwent traditional visual/verbal instruction whereas students in Group B underwent training on pedicle screw placement in the ImmersiveTouch<sup>®</sup> simulator. The students in both groups then placed two pedicle screws each in a lumbar sawbones models that underwent triplanar thin slice computerized tomography and subsequent analysis based on coronal entry point, axial and sagittal deviations, length error, and pedicle breach. The average number of errors per screw was calculated for each group. Semi-parametric regression analysis for clustered data was used with generalized estimating equations accommodating a negative binomial distribution to determine any statistical difference of significance.</p> </sec> <sec> <title>Results:</title> <p>A total of 52 pedicle screws were analyzed. The reduction in the average number of errors per screw after a single session of simulation training was 53·7% (<italic>P</italic> = 0·0067). The average number of errors per screw in the simulation group was 0·96 versus 2·08 in the non-simulation group. The simulation group outperformed the non-simulation group in all variables measured. The three most benefited measured variables were length error (86·7%), coronal error (71·4%), and pedicle breach (66·7%).</p> </sec> <sec> <title>Conclusions:</title> <p>Computer-based simulation appears to be a valuable teaching tool for non-experts in a highly technical procedural task such as pedicle screw placement that involves sequential learning, depth perception, and understanding triplanar anatomy.</p> </sec> </abstract> … (more)
- Is Part Of:
- Neurological research. Volume 36:Number 11(2014)
- Journal:
- Neurological research
- Issue:
- Volume 36:Number 11(2014)
- Issue Display:
- Volume 36, Issue 11 (2014)
- Year:
- 2014
- Volume:
- 36
- Issue:
- 11
- Issue Sort Value:
- 2014-0036-0011-0000
- Page Start:
- 968
- Page End:
- 973
- Publication Date:
- 2014-11
- Subjects:
- Neurology -- Periodicals
Neurosciences -- Periodicals
616.8005 - Journal URLs:
- http://catalog.hathitrust.org/api/volumes/oclc/3983345.html ↗
http://www.ingentaconnect.com/content/maney/nres ↗
http://www.maney.co.uk/search?fwaction=show&fwid=503 ↗
http://www.tandfonline.com/toc/yner20/current ↗
http://maneypublishing.com/ ↗ - DOI:
- 10.1179/1743132814Y.0000000388 ↗
- Languages:
- English
- ISSNs:
- 0161-6412
- Deposit Type:
- Legaldeposit
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library DSC - BLDSS-3PM
British Library STI - ELD Digital store - Ingest File:
- 3336.xml