The legend of Zelda : ocarina of time : a game music companion /: ocarina of time : a game music companion. (2021)
- Record Type:
- Book
- Title:
- The legend of Zelda : ocarina of time : a game music companion /: ocarina of time : a game music companion. (2021)
- Main Title:
- The legend of Zelda : ocarina of time : a game music companion
- Further Information:
- Note: Tim Summers.
- Authors:
- Summers, Tim, 1987-
- Contents:
- Chapter 1. Introduction Chapter 2. The music of Ocarina of Time in context <p style="padding-left: 30px;">Nintendo’s game franchises <p style="padding-left: 30px;">The Legend of Zelda <p style="padding-left: 30px;">Kondo’s approach to music in The Legend of Zelda <p style="padding-left: 30px;">Music on the Nintendo 64 <p style="padding-left: 30px;">Music in Ocarina of Time Chapter 3. The ocarina and Link’s musical performances <p style="padding-left: 30px;">The ocarina <p style="padding-left: 60px;">Why an ocarina? <p style="padding-left: 60px;">Playing Link’s ocarina <p style="padding-left: 60px;">Beyond the four notes <p style="padding-left: 60px;">Learning the ocarina songs <p style="padding-left: 30px;">The songs <p style="padding-left: 60px;">Plot-advancing and assistance melodies <p style="padding-left: 60px;">Warp songs <p style="padding-left: 30px;">The Scarecrow’s song and other performances <p style="padding-left: 60px;">The Fabulous Five froggish tenors <p style="padding-left: 60px;">The Skull Kids <p style="padding-left: 30px;">Musical performance in Ocarina of Time <p style="padding-left: 30px;">The function of musical performance in games Chapter 4. Location cues <p style="padding-left: 30px;">Part I. Hyrule Field <p style="padding-left: 60px;">A familiar tune <p style="padding-left: 60px;">Introduction <p style="padding-left: 60px;">Day tags <p style="padding-left: 60px;">Reflective tags <p style="padding-left: 60px;">Battle tags <p style="padding-left:Chapter 1. Introduction Chapter 2. The music of Ocarina of Time in context <p style="padding-left: 30px;">Nintendo’s game franchises <p style="padding-left: 30px;">The Legend of Zelda <p style="padding-left: 30px;">Kondo’s approach to music in The Legend of Zelda <p style="padding-left: 30px;">Music on the Nintendo 64 <p style="padding-left: 30px;">Music in Ocarina of Time Chapter 3. The ocarina and Link’s musical performances <p style="padding-left: 30px;">The ocarina <p style="padding-left: 60px;">Why an ocarina? <p style="padding-left: 60px;">Playing Link’s ocarina <p style="padding-left: 60px;">Beyond the four notes <p style="padding-left: 60px;">Learning the ocarina songs <p style="padding-left: 30px;">The songs <p style="padding-left: 60px;">Plot-advancing and assistance melodies <p style="padding-left: 60px;">Warp songs <p style="padding-left: 30px;">The Scarecrow’s song and other performances <p style="padding-left: 60px;">The Fabulous Five froggish tenors <p style="padding-left: 60px;">The Skull Kids <p style="padding-left: 30px;">Musical performance in Ocarina of Time <p style="padding-left: 30px;">The function of musical performance in games Chapter 4. Location cues <p style="padding-left: 30px;">Part I. Hyrule Field <p style="padding-left: 60px;">A familiar tune <p style="padding-left: 60px;">Introduction <p style="padding-left: 60px;">Day tags <p style="padding-left: 60px;">Reflective tags <p style="padding-left: 60px;">Battle tags <p style="padding-left: 60px;">Music, the player and geography <p style="padding-left: 30px;">Part II. Location cues featuring ocarina songs <p style="padding-left: 60px;">Epona’s song and Lon Lon Ranch – Associations of ranch life <p style="padding-left: 60px;">The Temple of Time and the Song of Time – Cathedral soundscape <p style="padding-left: 60px;">Windmill and the Song of Storms – Strange circularity <p style="padding-left: 60px;">Saria’s song and the Lost Woods – Jolly repetition and misdirection <p style="padding-left: 30px;">Part III. Dungeon cues <p style="padding-left: 60px;">Inside the Deku Tree – Organic timbres <p style="padding-left: 60px;">Dodongo’s Cavern – Audio textures of metal and stone <p style="padding-left: 60px;">Inside Jabu-Jabu’s belly – Fishy rumblings <p style="padding-left: 60px;">Forest Temple – Sounds of the forest <p style="padding-left: 60px;">Fire Temple – Voices heard and unheard <p style="padding-left: 60px;">Ice Cavern – Crystalline chimes <p style="padding-left: 60px;">Water Temple – A dungeon on the Danube? <p style="padding-left: 60px;">Shadow Temple and the bottom of the well – Voices and drums from the depths <p style="padding-left: 60px;">Spirit Temple <p style="padding-left: 60px;">Ganon’s Castle <p style="padding-left: 30px;">Part IV. Towns <p style="padding-left: 60px;">Kokiri Forest – Optimism and ornamentation <p style="padding-left: 60px;">Castle Town market – Evoking European traditions <p style="padding-left: 60px;">Kakariko Village – A wistful safe haven <p style="padding-left: 60px;">Goron City – Sounding the materials of the mountain <p style="padding-left: 60px;">Zora’s domain <p style="padding-left: 60px;">Gerudo Valley – Hispanic traditions in the desert <p style="padding-left: 30px;">Part V. Recurring types of location <p style="padding-left: 60px;">Shops – Hyrule’s consumer soundtrack <p style="padding-left: 60px;">Sideshow minigames – The fairground connection <p style="padding-left: 60px;">Houses – A musical starting point <p style="padding-left: 60px;">Potion shops, ghost shops and lakeside laboratory – Little shops of horrors? <p style="padding-left: 60px;">Fairy Fountain/start menu – Angelic harps <p style="padding-left: 60px;">Music for locations Chapter 5. Character themes and cutscenes <p style="padding-left: 30px;">Part I. Character themes <p style="padding-left: 60px;">Zelda’s theme – Lilting lullaby <p style="padding-left: 60px;">Ganondorf’s theme – Alarming chords and brooding sequences <p style="padding-left: 60px;">Sheik – Atypical warrior’s theme <p style="padding-left: 60px;">Kaepora Gaebora (the great wise owl) – Authority and levity <p style="padding-left: 60px;">Great Deku Tree – Ancient uncertainty <p style="padding-left: 60px;">Koume and Kotake <p style="padding-left: 60px;">A noticeable omission <p style="padding-left: 30px;">Part II. Other cutscenes <p style="padding-left: 60px;">Opening – An unexpected start <p style="padding-left: 60px;">Flying – Musical sequences for beating wings <p style="padding-left: 60px;">Legends, spirits and goddesses <p style="padding-left: 60px;">Rewards and milestones <p style="padding-left: 60px;"> End credits – Finale ultimo <p style="padding-left: 60px;">Ocarina of Time 3D <p style="padding-left: 30px;">Music for cutscenes Chapter 6. Ludic cues <p style="padding-left: 30px;">Part I. Combat music <p style="padding-left: 60px;">Musical features of combat cues <p style="padding-left: 60px;">Implementation in the game <p style="padding-left: 60px;">Boss victory cue <p style="padding-left: 30px;">Part II. Cues for treasure and challenges <p style="padding-left: 60px;">Acquisition cues <p style="padding-left: 60px;">Music for puzzles <p style="padding-left: 60px;"> Music for losing – Game over <p style="padding-left: 60px;">Minigames – Frivolous fun <p style="padding-left: 60px;">Special sequences <p style="padding-left: 30px;">Aestheticizing the Ludic Chapter 7: Interfaces and sound effects <p style="padding-left: 30px;">Earcons for interfaces <p style="padding-left: 60px;">Menus and dialogue <p style="padding-left: 60px;">Targeting system <p style="padding-left: 60px;">Musical sound for interfaces and information <p style="padding-left: 30px;">Musicality and magic <p style="padding-left: 30px;">Sound and motion <p style="padding-left: 30px;">Enemy sound effects <p style="padding-left: 30px;">Conclusions Chapter 8. Ocarina afterlives <p style="padding-left: 30px;">Later games <p style="padding-left: 60px;">Parallel world – Majora’s mask <p style="padding-left: 60px;">Selective franchise continuity <p style="padding-left: 30px;">Decontextualizing sound <p style="padding-left: 30px;">A multi-valent musical medium … (more)
- Publisher Details:
- Bristol, UK Chicago, IL, USA : Intellect Books
- Publication Date:
- 2021
- Copyright Date:
- 2021
- Extent:
- 1 online resource (xix, 313 pages ), illustrations (black and white)
- Subjects:
- 781.5/4
794.85
Video game music -- History and criticism
Video game music - Languages:
- English
- ISBNs:
- 9781789382297
1789382297 - Related ISBNs:
- 9781789382273
1789382270 - Notes:
- Note: Includes bibliographical references and index.
Note: Description based on print version record. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.728868
- Ingest File:
- 14_056.xml