Designing the user interface : strategies for effective human-computer interaction /: strategies for effective human-computer interaction. ([2018])
- Record Type:
- Book
- Title:
- Designing the user interface : strategies for effective human-computer interaction /: strategies for effective human-computer interaction. ([2018])
- Main Title:
- Designing the user interface : strategies for effective human-computer interaction
- Further Information:
- Note: Shneiderman, Plaisant, Cohen, Jacobs, Elmqvist.
- Authors:
- Shneiderman, Ben
Plaisant, Catherine
Cohen, Maxine (Maxine S.)
Jacobs, Steven M
Elmqvist, Niklas - Contents:
- Cover; Title Page; Copyright Page; Preface; Acknowledgments; About the Authors; Brief Contents; Contents; Preface; About the Authors; Part 1: Introduction; Chapter 1: Usability of Interactive Systems; 1.1. Introduction; 1.2. Usability Goals and Measures; 1.3. Usability Motivations; 1.4. Goals for Our Profession; Chapter 2: Universal Usability; 2.1. Introduction; 2.2. Variations in Physical Abilities and Physical Workplaces; 2.3. Diverse Cognitive and Perceptual Abilities; 2.4. Personality Differences; 2.5. Cultural and International Diversity; 2.6. Users with Disabilities 2.7. Older Adult Users2.8. Children; 2.9. Accommodating Hardware and Software Diversity; Chapter 3: Guidelines, Principles, and Theories; 3.1. Introduction; 3.2. Guidelines; 3.3. Principles; 3.4. Theories; Part 2: Design Processes; Chapter 4: Design; 4.1. Introduction; 4.2. Organizational Support for Design; 4.3. The Design Process; 4.4. Design Frameworks; 4.5. Design Methods; 4.6. Design Tools, Practices, and Patterns; 4.7. Social Impact Analysis; 4.8. Legal Issues; Chapter 5: Evaluation and the User Experience; 5.1. Introduction; 5.2. Expert Reviews and Heuristics 5.3. Usability Testing and Laboratories5.4. Survey Instruments; 5.5. Acceptance Tests; 5.6. Evaluation during Active Use and Beyond; 5.7. Controlled Psychologically Oriented Experiments; Chapter 6: Design Case Studies; 6.1. Introduction; 6.2. Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs); 6.3. Case Study 2: DesignCover; Title Page; Copyright Page; Preface; Acknowledgments; About the Authors; Brief Contents; Contents; Preface; About the Authors; Part 1: Introduction; Chapter 1: Usability of Interactive Systems; 1.1. Introduction; 1.2. Usability Goals and Measures; 1.3. Usability Motivations; 1.4. Goals for Our Profession; Chapter 2: Universal Usability; 2.1. Introduction; 2.2. Variations in Physical Abilities and Physical Workplaces; 2.3. Diverse Cognitive and Perceptual Abilities; 2.4. Personality Differences; 2.5. Cultural and International Diversity; 2.6. Users with Disabilities 2.7. Older Adult Users2.8. Children; 2.9. Accommodating Hardware and Software Diversity; Chapter 3: Guidelines, Principles, and Theories; 3.1. Introduction; 3.2. Guidelines; 3.3. Principles; 3.4. Theories; Part 2: Design Processes; Chapter 4: Design; 4.1. Introduction; 4.2. Organizational Support for Design; 4.3. The Design Process; 4.4. Design Frameworks; 4.5. Design Methods; 4.6. Design Tools, Practices, and Patterns; 4.7. Social Impact Analysis; 4.8. Legal Issues; Chapter 5: Evaluation and the User Experience; 5.1. Introduction; 5.2. Expert Reviews and Heuristics 5.3. Usability Testing and Laboratories5.4. Survey Instruments; 5.5. Acceptance Tests; 5.6. Evaluation during Active Use and Beyond; 5.7. Controlled Psychologically Oriented Experiments; Chapter 6: Design Case Studies; 6.1. Introduction; 6.2. Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs); 6.3. Case Study 2: Design Consistency at Apple Computer; 6.4. Case Study 3: Data-Driven Design at Volvo; 6.5. General Observations and Summary; Part 3: Interaction Styles; Chapter 7: Direct Manipulation and Immersive Environments; 7.1. Introduction 7.2. What Is Direct Manipulation?7.3. Some Examples of Direct Manipulation; 7.4. 2-D and 3-D Interfaces; 7.5. Teleoperation and Presence; 7.6. Augmented and Virtual Reality; Chapter 8: Fluid Navigation; 8.1. Introduction; 8.2. Navigation by Selection; 8.3. Small Displays; 8.4. Content Organization; 8.5. Audio Menus; 8.6. Form Fill-in and Dialog Boxes; Chapter 9: Expressive Human and Command Languages; 9.1. Introduction; 9.2. Speech Recognition; 9.3. Speech Production; 9.4. Human Language Technology; 9.5. Traditional Command Languages; Chapter 10: Devices; 10.1. Introduction 10.2. Keyboards and Keypads10.3. Pointing Devices; 10.4. Displays; Chapter 11: Communication and Collaboration; 11.1. Introduction; 11.2. Models of Collaboration; 11.3. Specific Goals and Contexts; 11.4. Design Considerations; Part 4: Design Issues; Chapter 12: Advancing the User Experience; 12.1. Introduction; 12.2. Display Design; 12.3. View (Window) Management; 12.4. Animation; 12.5. Webpage Design; 12.6. Color; 12.7. Nonanthropomorphic Design; 12.8. Error Messages; Chapter 13: The Timely User Experience; 13.1. Introduction; 13.2. Models of System Response Time (SRT) Impacts … (more)
- Edition:
- Sixth edition, global edition
- Publisher Details:
- Harlow, Essex, England : Pearson Education Limited
- Publication Date:
- 2018
- Copyright Date:
- 2018
- Extent:
- 1 online resource
- Subjects:
- 004.01/9
Human-computer interaction
User interfaces (Computer systems)
Interfaces utilisateurs (Informatique)
Human-computer interaction
User interfaces (Computer systems)
Electronic books - Languages:
- English
- ISBNs:
- 9781292153926
- Related ISBNs:
- 129215392X
1292153911
9781292153919 - Notes:
- Note: Online resource; title from digital title page (viewed on January 24, 2019).
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.725621
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- 14_048.xml