Material game studies : a philosophy of analogue play /: a philosophy of analogue play. (2023)
- Record Type:
- Book
- Title:
- Material game studies : a philosophy of analogue play /: a philosophy of analogue play. (2023)
- Main Title:
- Material game studies : a philosophy of analogue play
- Further Information:
- Note: Edited by Chloé Germaine and Paul Wake.
- Editors:
- Wake, Paul
Buckley, Chloe - Contents:
- Foreword / Rebecca Schneider (Brown University, USA) -- Introduction: What is Material Game Studies?, Chloé Germaine Buckley (Manchester Metropolitan University, UK) and Paul Wake (Manchester Metropolitan University, UK) -- Section 1: New Territories for Game Studies. 1. Thinking the Things We Play With / Miguel Sicart (IT University of Copenhagen, Denmark) ; 2. What Was Wired is Now Tired: Analog Game Studies / Aaron Trammel (University of South California, USA) -- Section 2: Histories and Politics. 3. Gender and Chance in Board Games / Holly Nielsen (Royal Holloway University, UK) ; 4. Colonial Map Logic: Deterritorializing Game Boards / Jonathan Ray Lee (University of Washington, USA) ; 5. Making Board Games Great Again: Hack the System! / Matteo Menopace (Victoria and Albert Museum, UK) -- Section 3: Playthings. 6. Threshold Objects: Immersion in Analogue Games / Paul Wake (Manchester Metropolitan University, UK) ; 7. The Many Uses of Wargaming Miniatures / Mikko Merilinen, Jaakko Stenros and Kati Hejakka (Tampere University, Finland) ; 8. The Life and Undeath of Tabletop Role-playing Documents / Tim Hutchings (Bradley University, USA) Section 4: Players and Agencies ; 9. Convention(al) Behaviour / Esther McCallum Stewart (University of Staffordshire, UK) ; 10. Touch and Fantasy Role-play / Jack Warren (Manchester Metropolitan University, UK) ; 11. Arboreal Agency: On the Possibility of Terrestrial Games / Chloé Germaine Buckley (Manchester Metropolitan University, UK) ;Foreword / Rebecca Schneider (Brown University, USA) -- Introduction: What is Material Game Studies?, Chloé Germaine Buckley (Manchester Metropolitan University, UK) and Paul Wake (Manchester Metropolitan University, UK) -- Section 1: New Territories for Game Studies. 1. Thinking the Things We Play With / Miguel Sicart (IT University of Copenhagen, Denmark) ; 2. What Was Wired is Now Tired: Analog Game Studies / Aaron Trammel (University of South California, USA) -- Section 2: Histories and Politics. 3. Gender and Chance in Board Games / Holly Nielsen (Royal Holloway University, UK) ; 4. Colonial Map Logic: Deterritorializing Game Boards / Jonathan Ray Lee (University of Washington, USA) ; 5. Making Board Games Great Again: Hack the System! / Matteo Menopace (Victoria and Albert Museum, UK) -- Section 3: Playthings. 6. Threshold Objects: Immersion in Analogue Games / Paul Wake (Manchester Metropolitan University, UK) ; 7. The Many Uses of Wargaming Miniatures / Mikko Merilinen, Jaakko Stenros and Kati Hejakka (Tampere University, Finland) ; 8. The Life and Undeath of Tabletop Role-playing Documents / Tim Hutchings (Bradley University, USA) Section 4: Players and Agencies ; 9. Convention(al) Behaviour / Esther McCallum Stewart (University of Staffordshire, UK) ; 10. Touch and Fantasy Role-play / Jack Warren (Manchester Metropolitan University, UK) ; 11. Arboreal Agency: On the Possibility of Terrestrial Games / Chloé Germaine Buckley (Manchester Metropolitan University, UK) ; 12. Dirt, Control and Technology: The Approach of an Animal / Hanna Wirman (IT University of Copenhagen, Denmark) Section 3: Hybrid Forms ; 13. Kickstarter's Digital/Material Tensions / Paul Booth (DePaul University, Chicago, USA) ; 14. Hybridity: When Board Games Meet Smart Phones / Melissa Rogerson (The University of Melbourne, Australia) ; 15. Making Mechanics Mechanical / Nathan Altice (University of California Santa Cruz, USA) … (more)
- Publisher Details:
- London [England] : Bloomsbury Academic
- Publication Date:
- 2023
- Extent:
- 1 online resource, illustrations (black and white, and colour)
- Subjects:
- 794.8
Video game -- Philosophy
Video games -- Design
Video games industry
Jeux vidéo -- Conception
Jeux vidéo -- Industrie
Social & political philosophy
Material culture
Media studies
Video games -- Design
Video games industry
Electronic books - Languages:
- English
- ISBNs:
- 9781350202740
1350202746
9781350202733 - Related ISBNs:
- 9781350202719
1350202754
9781350202726 - Notes:
- Note: Includes bibliographical references and index.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.721540
- Ingest File:
- 14_041.xml