Representing conflicts in games : antagonism, rivalry, and competition /: antagonism, rivalry, and competition. (2022)
- Record Type:
- Book
- Title:
- Representing conflicts in games : antagonism, rivalry, and competition /: antagonism, rivalry, and competition. (2022)
- Main Title:
- Representing conflicts in games : antagonism, rivalry, and competition
- Further Information:
- Note: Edited by Bjórn Sjóblom, Jonas Linderoth, Anders Frank.
- Editors:
- Sjöblom, Björn
Linderoth, Jonas, 1970-
Frank, Anders - Contents:
- List of Contributors ; Acknowledgements The Inevitable Relation Between Games and Conflict: An Introduction; Jonas Linderoth and Björn Sjöblom Part I: Game Systems, Transformation, and Learning 1. Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games; Péter Makai 2. On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem ; Ulf Wilhelmson 3. From Zero-Sum Business Games to Coopetitive Simulation; J. Tuomas Harviainen 4. The Limits of ‘Serious’ Play: Frame Disputes Around Educational Games; Jonas Linderoth, Adam Chapman and Sebastian Deterding Part II: Representing War and Armed Conflicts 5. On Wargames and War: Modelling Carl von Clausewitz’s Theory of War; Ville Kankainen and llmari Käihkö 6. Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education; Adam Chapman and Jonas Linderoth 7. The Grasping Eye: Wargames and the Ideal-Typical Field Commander’s Inner Vision; Tomas Karlsson Part III: Critical Perspectives on Conflicts in Games 8. War Never Changes? Creating an American Victimology in Fallout 4 ; Ryan Scheiding 9. Are the Bullets Going Over our Head? Designed Ambivalence in the Representation of Armed Conflict in Games; Patrick Prax 10. Where are the White Perpetrators in all the Colonial Board Games? A Case Study on Afrikan Tähti ; Sabine Harrer and J. Tuomas Harviainen Part IV: Alternative Ways of Representing Conflicts in Games 11. Narrative andList of Contributors ; Acknowledgements The Inevitable Relation Between Games and Conflict: An Introduction; Jonas Linderoth and Björn Sjöblom Part I: Game Systems, Transformation, and Learning 1. Red in Bits and Bytes: Evolutionary Conflicts in Biological God Games; Péter Makai 2. On Bikers at War: Transformations of Non-Fictional and Fictional Conflicts from Hamlet to Sons of Anarchy: Men of Mayhem ; Ulf Wilhelmson 3. From Zero-Sum Business Games to Coopetitive Simulation; J. Tuomas Harviainen 4. The Limits of ‘Serious’ Play: Frame Disputes Around Educational Games; Jonas Linderoth, Adam Chapman and Sebastian Deterding Part II: Representing War and Armed Conflicts 5. On Wargames and War: Modelling Carl von Clausewitz’s Theory of War; Ville Kankainen and llmari Käihkö 6. Wargames as Reenactment: An Ecological Framework for the Development of Military Games for Education; Adam Chapman and Jonas Linderoth 7. The Grasping Eye: Wargames and the Ideal-Typical Field Commander’s Inner Vision; Tomas Karlsson Part III: Critical Perspectives on Conflicts in Games 8. War Never Changes? Creating an American Victimology in Fallout 4 ; Ryan Scheiding 9. Are the Bullets Going Over our Head? Designed Ambivalence in the Representation of Armed Conflict in Games; Patrick Prax 10. Where are the White Perpetrators in all the Colonial Board Games? A Case Study on Afrikan Tähti ; Sabine Harrer and J. Tuomas Harviainen Part IV: Alternative Ways of Representing Conflicts in Games 11. Narrative and Mechanical Integration: Playing with Interpersonal Conflicts in Life is Strange ; Fatima Jonsson and Lina Eklund 12. The Most Intimate Conflict of all: Marriage as Conflict in Digital Games; Jakub Majewski and Piotr Siuda 13. All Smoke, No Fire: The Post-Mortem of Conflicts in the ‘Walking Simulator’ Genre; Jakub Majewski and Piotr Siuda Index … (more)
- Edition:
- 1st
- Publisher Details:
- London : Routledge
- Publication Date:
- 2022
- Extent:
- 1 online resource
- Subjects:
- 794.84885
Video games -- Social aspects
Interpersonal conflict
Two-person zero-sum games
Video games -- Psychological aspects - Languages:
- English
- ISBNs:
- 9781000824872
9781000824780 - Related ISBNs:
- 9781032278278
9781032285597 - Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.738207
- Ingest File:
- 15_017.xml