Immersive video technologies. (2022)
- Record Type:
- Book
- Title:
- Immersive video technologies. (2022)
- Main Title:
- Immersive video technologies
- Further Information:
- Note: Edited by Giuseppe Valenzise, Alain Martin, Emin Zerman, Cagri Ozcinar.
- Editors:
- Valenzise, Giuseppe
Martin, Alain
Zerman, Emin
Ozcinar, Cagri - Contents:
- PART 1 Foundations 1. Introduction to immersive video technologies Martin Alain, Emin Zerman, Cagri Ozcinar, and Giuseppe Valenzise PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos Thomas Maugey 3. Streaming and user behavior in omnidirectional videos Silvia Rossi, Alan Guedes, and Laura Toni 4. Subjective and objective quality assessment for omnidirectional video Simone Croci, Ashutosh Singla, Stephan Fremerey, Alexander Raake, and Aljosa Smolic 5. Omnidirectional video saliency Fang-Yi Chao, Federica Battisti, Pierre Lebreton, and Alexander Raake PART 3 Light fields 6. Acquisition of light field images & videos Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu 7. Light field representation Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu 8. Compression of light fields Milan Stepanov, Giuseppe Valenzise, and Frédéric Dufaux 9. Light field processing formedia applications Joachim Keinert, Laura Fink, Florian Goldmann, Muhammad Shahzeb Khan Gul, Tobias Jaschke, Nico Prappacher, Matthias Ziegler, Michel Bätz, and Siegfried Fößel 10. Quality evaluation of light fields Ali Ak and Patrick Le Callet PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering Peter Eisert, Oliver Schreer, Ingo Feldmann, Cornelius Hellge, and Anna Hilsmann 12. MPEG immersive video Patrick Garus, Marta Milovanovic, Joël Jung, and Marco Cagnazzo 13. Point cloud compression Giuseppe Valenzise, Maurice Quach,PART 1 Foundations 1. Introduction to immersive video technologies Martin Alain, Emin Zerman, Cagri Ozcinar, and Giuseppe Valenzise PART 2 Omnidirectional video 2. Acquisition, representation, and rendering of omnidirectional videos Thomas Maugey 3. Streaming and user behavior in omnidirectional videos Silvia Rossi, Alan Guedes, and Laura Toni 4. Subjective and objective quality assessment for omnidirectional video Simone Croci, Ashutosh Singla, Stephan Fremerey, Alexander Raake, and Aljosa Smolic 5. Omnidirectional video saliency Fang-Yi Chao, Federica Battisti, Pierre Lebreton, and Alexander Raake PART 3 Light fields 6. Acquisition of light field images & videos Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu 7. Light field representation Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu 8. Compression of light fields Milan Stepanov, Giuseppe Valenzise, and Frédéric Dufaux 9. Light field processing formedia applications Joachim Keinert, Laura Fink, Florian Goldmann, Muhammad Shahzeb Khan Gul, Tobias Jaschke, Nico Prappacher, Matthias Ziegler, Michel Bätz, and Siegfried Fößel 10. Quality evaluation of light fields Ali Ak and Patrick Le Callet PART 4 Volumetric video 11. Volumetric video – acquisition, interaction, streaming and rendering Peter Eisert, Oliver Schreer, Ingo Feldmann, Cornelius Hellge, and Anna Hilsmann 12. MPEG immersive video Patrick Garus, Marta Milovanovic, Joël Jung, and Marco Cagnazzo 13. Point cloud compression Giuseppe Valenzise, Maurice Quach, Dong Tian, Jiahao Pang, and Frédéric Dufaux 14. Coding of dynamic 3Dmeshes Jean-Eudes Marvie, Maja Krivokuca, and Danillo Graziosi 15. Volumetric video streaming Irene Viola and Pablo Cesar 16. Processing of volumetric video Siheng Chen and Jin Zeng 17. Computational 3D displays Jingyu Liu, Fangcheng Zhong, Claire Mantel, Soren Forchhammer, and Rafal K. Mantiuk 18. Subjective and objective quality assessment for volumetric video Evangelos Alexiou, Yana Nehmé, Emin Zerman, Irene Viola, Guillaume Lavoué, Ali Ak, Aljosa Smolic, Patrick Le Callet, and Pablo Cesar PART 5 Applications 19. MR in video guided liver surgery Rafael Palomar, Rahul Prasanna Kumar, Congcong Wang, Egidijus Pelanis, and Faouzi Alaya Cheikh 20. Immersivemedia productions involving light fields and virtual production LED walls Volker Helzle 21. Volumetric video as a novelmedium for creative storytelling GarethW. Young, Néill O’Dwyer, and Aljosa Smolic 22. Social virtual reality (VR) applications and user experiences Jie Li and Pablo Cesar … (more)
- Publisher Details:
- Amsterdam : Academic Press
- Publication Date:
- 2022
- Extent:
- 1 online resource
- Subjects:
- 006.8
Virtual reality
Digital video -- Technological innovations - Languages:
- English
- ISBNs:
- 9780323986236
- Related ISBNs:
- 9780323917551
- Notes:
- Note: Description based on CIP data; resource not viewed.
- Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.726675
- Ingest File:
- 14_050.xml