Game design deep dive : F2P /: F2P. (2022)
- Record Type:
- Book
- Title:
- Game design deep dive : F2P /: F2P. (2022)
- Main Title:
- Game design deep dive : F2P
- Further Information:
- Note: Joshua Bycer.
- Authors:
- Bycer, Joshua
- Contents:
- Foreword Acknowledgements Social Media Contacts Additional Books 1.The Goal of Game Design Deep Dive: Free-to-Play Introduction Consumer and Developer Benefits 2.The Birth of Live Service A Brief Look at MMOGs Team Fortress 2 League of Legends Live Service’s Impact 3. The Beginning of the Free-to-Play Era The MMOG Boom and Crash The Rise of the Browser and Casual Game Market The Era of Browser Game Design 4. The Basics of Free-to-Play Design The Difficulty of Defining the Market The Basic Structure Popular Genres Can Any Genre Become F2P? The Introduction of "Fun Pain" Creating a Live Service Game The Risks and Rewards of Live Service Design 5. The First Generation of Free-to-Play/Mobile Games The First Successes Cultivating the Casual Gamer Market The Limits of the Casual Market The Mobile Methodology The Three Phases of Gameplay 6. The Matters of Monetization Ad Revenue Monetization Design Creating Currency Popular Monetization Options The Value of Time and Money 7. The Second Generation of Free-to-Play/Mobile Games Of Brands and Battles Pushing PvP Play Defining Gameplay Systems Crafting the Long-Term Experience 8. Studying Surprise Mechanics Defining Surprise Mechanics Loot Box Gacha Design Random Progression Hero Collector Design 9. The Ethics of F2P Anti-Consumer Practices The Psychology of Microtransactions Ethics in Game Design Defining Ethical Game Design Why This Matters 10. The Third Generation of Free-to-Play/Mobile Games Carving Out Genres Major Mobile (and F2P)Foreword Acknowledgements Social Media Contacts Additional Books 1.The Goal of Game Design Deep Dive: Free-to-Play Introduction Consumer and Developer Benefits 2.The Birth of Live Service A Brief Look at MMOGs Team Fortress 2 League of Legends Live Service’s Impact 3. The Beginning of the Free-to-Play Era The MMOG Boom and Crash The Rise of the Browser and Casual Game Market The Era of Browser Game Design 4. The Basics of Free-to-Play Design The Difficulty of Defining the Market The Basic Structure Popular Genres Can Any Genre Become F2P? The Introduction of "Fun Pain" Creating a Live Service Game The Risks and Rewards of Live Service Design 5. The First Generation of Free-to-Play/Mobile Games The First Successes Cultivating the Casual Gamer Market The Limits of the Casual Market The Mobile Methodology The Three Phases of Gameplay 6. The Matters of Monetization Ad Revenue Monetization Design Creating Currency Popular Monetization Options The Value of Time and Money 7. The Second Generation of Free-to-Play/Mobile Games Of Brands and Battles Pushing PvP Play Defining Gameplay Systems Crafting the Long-Term Experience 8. Studying Surprise Mechanics Defining Surprise Mechanics Loot Box Gacha Design Random Progression Hero Collector Design 9. The Ethics of F2P Anti-Consumer Practices The Psychology of Microtransactions Ethics in Game Design Defining Ethical Game Design Why This Matters 10. The Third Generation of Free-to-Play/Mobile Games Carving Out Genres Major Mobile (and F2P) Names The Successes of Warframe and Path of Exile Battle Passes/Seasonal Play 11. Long-Tail Live Service The Challenge of Retention The Two Kinds of Content Balancing Live Service Gameplay Pop Culture Promotion Long-Term Support When a Live Service Game Ends 12. Looking Forward with Free-to-Play Design The Future of the Market Play-to-Earn Design and NFTs Conclusion Glossary … (more)
- Edition:
- 1st
- Publisher Details:
- Boca Raton : CRC Press
- Publication Date:
- 2022
- Extent:
- 1 online resource
- Subjects:
- 794.8
Video games -- Design
Mobile games -- Design
Free material - Languages:
- English
- ISBNs:
- 9781000636437
9781000636413
9781003265115 - Related ISBNs:
- 9781032207629
9781032207612 - Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
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- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.702303
- Ingest File:
- 13_018.xml