Understanding game scoring : the evolution of compositional practice for and through gaming /: the evolution of compositional practice for and through gaming. (2021)
- Record Type:
- Book
- Title:
- Understanding game scoring : the evolution of compositional practice for and through gaming /: the evolution of compositional practice for and through gaming. (2021)
- Main Title:
- Understanding game scoring : the evolution of compositional practice for and through gaming
- Further Information:
- Note: Mackenzie Enns.
- Authors:
- Enns, Mackenzie
- Contents:
- Contents List of Figures List of Tables Chapter 1 An Introduction to Game Scoring Disasterpeace and FEZ : A Case Study of Game Scoring Music System Overview: Sequence Context Menu Music System Overview: Scripts Browser Music System Overview: Main Composition Sequencer Game Scoring as an Unique Mode of Musical Composition Methodology and Outline Chapter 2 Game Scoring’s Interactive Multimedia Context Spatial Emulation, the "Gaming Diegesis" and Game Scoring Interactivity: A New Element Audial Responsibility in the Interactive Multimedia Text: A Case Study of the Score for The Legend of Zelda (1987) Case Study Conclusions: John Cage and Game Scoring as Aleatoric Composition Game Scoring Taxonomy: Title Music Game Scoring Taxonomy: Source Music Source Music Case Study: Kondo’s "Lost Woods" Vs. Vreeland’s "Reflection" Game Scoring Taxonomy: Results Music Chapter Conclusions Chapter 3 Game Scoring and Gaming Technology Case Study: The Nintendo Entertainment System’s Sound Hardware Configuration Channel Overview: Pulse Wave Channels Channel Overview: Triangle Wave Channel Channel Overview: Noise Channel Channel Overview: Delta Modulation Channel NES Game Scoring Techniques NES Game Scoring Techniques: 2-Channel Echo NES Game Scoring Techniques: Single Channel Echo NES Game Scoring Techniques: Arpeggio and Psychoacoustic Block Chords NES Game Scoring Techniques: TWC Kick Drum Sounds NES Game Scoring Techniques: Melodic Samples Putting It All Together: The APU Mixer Case StudyContents List of Figures List of Tables Chapter 1 An Introduction to Game Scoring Disasterpeace and FEZ : A Case Study of Game Scoring Music System Overview: Sequence Context Menu Music System Overview: Scripts Browser Music System Overview: Main Composition Sequencer Game Scoring as an Unique Mode of Musical Composition Methodology and Outline Chapter 2 Game Scoring’s Interactive Multimedia Context Spatial Emulation, the "Gaming Diegesis" and Game Scoring Interactivity: A New Element Audial Responsibility in the Interactive Multimedia Text: A Case Study of the Score for The Legend of Zelda (1987) Case Study Conclusions: John Cage and Game Scoring as Aleatoric Composition Game Scoring Taxonomy: Title Music Game Scoring Taxonomy: Source Music Source Music Case Study: Kondo’s "Lost Woods" Vs. Vreeland’s "Reflection" Game Scoring Taxonomy: Results Music Chapter Conclusions Chapter 3 Game Scoring and Gaming Technology Case Study: The Nintendo Entertainment System’s Sound Hardware Configuration Channel Overview: Pulse Wave Channels Channel Overview: Triangle Wave Channel Channel Overview: Noise Channel Channel Overview: Delta Modulation Channel NES Game Scoring Techniques NES Game Scoring Techniques: 2-Channel Echo NES Game Scoring Techniques: Single Channel Echo NES Game Scoring Techniques: Arpeggio and Psychoacoustic Block Chords NES Game Scoring Techniques: TWC Kick Drum Sounds NES Game Scoring Techniques: Melodic Samples Putting It All Together: The APU Mixer Case Study Summary Game Scoring Taxonomy: Logo Jingles Game Scoring Taxonomy: Loading Music Game Scoring Taxonomy: Voice Acting and Vocals Chapter Conclusions Chapter 4 Game Design and Game Scoring as Software Programming Game Scoring Taxonomy: Introduction Music Game Scoring Taxonomy: Demo Music Game Scoring Taxonomy: Gameplay Music Gameplay Music: Hub Music Gameplay Music: Area Music Area Music Case Study: Game Scoring as Mimetic Music Technology in Tetris (1984) and Guitar Hero (2005) Gameplay Music: Area Music, cont. Gameplay Music: Time System Jingles Gameplay Music: Battle Music Gameplay Music: Rest Music Gameplay Music: Dialogue Music Dialogue Music Case Study: The Owl and Link’s Awakening (1993) Gameplay Music: Challenge Music Chapter Conclusions Chapter 5 Game Scoring: Gameplay as Performance of Aleatoric Composition Before Video Games: The Aleatoric Tradition A Note on Sound Effects Case Study: Super Mario Bros. (World 6-2) Game Scores Vs. Game Soundtracks: Super Mario Bros. on CD Case Study Conclusions Game Scoring Taxonomy: Menu Sound Effects Mario Menus: A Case Study of Menu Sound Effects in Two Super Mario Games Menu Sound Effects, Cont. Game Scoring Taxonomy: Menu Music Game Scoring Taxonomy: Status Music (Gameplay Music, Cont.) Game Scoring Taxonomy: Gameplay Sound Effects Game Scoring Taxonomy: "Ambiences" or Ambient Sound Effects Chapter Conclusions Chapter 6 Game Scoring: Conclusion Future Directions Significance Implications Conclusion Index … (more)
- Edition:
- 1st
- Publisher Details:
- New York : Focal Press
- Publication Date:
- 2021
- Extent:
- 1 online resource, illustrations (black and white)
- Subjects:
- 781.54
Video game music -- Instruction and study
Video game music -- Production and direction
Composition (Music) -- Collaboration - Languages:
- English
- ISBNs:
- 9781000473643
9781000473629
9781003045465 - Related ISBNs:
- 9780367492830
9780367492816 - Notes:
- Note: Includes bibliographical references and index.
Note: Description based on CIP data; resource not viewed. - Access Rights:
- Legal Deposit; Only available on premises controlled by the deposit library and to one user at any one time; The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
- Access Usage:
- Restricted: Printing from this resource is governed by The Legal Deposit Libraries (Non-Print Works) Regulations (UK) and UK copyright law currently in force.
- View Content:
- Available online (eLD content is only available in our Reading Rooms) ↗
- Physical Locations:
- British Library HMNTS - ELD.DS.644601
- Ingest File:
- 06_038.xml